Waking Mars - Review
Platfors sas f you enjoy platforly jet-packing (and occasionally bouncing) around in the ever-deepening caverns of Mars to re-awaken it... 11/10
by Saere on Steam
Platform games aren't at the top of my list - mainly because of their limited world, low replayability and (many of them) being highly linear - however, Waking Mars is one of the most enjoyable games I've been playing lately, and for me, one of the best platform games to date. Its sci-fi/ Mars setting and artwork caught my attention; but it was the goal of creating and encouraging an ecosystem within the Red Planet that sold me on it.
The story is simple and straightforward, but it is intelligently executed and really intriguing. Character development is little, but just right. There are no enemies, only yourself, the 'flauna' and the environment - but you might be surprised at just how much of a threat you can pose to yourself. The goals are laid out before you in a no-nonsense manner: you are exploring, searching, gathering, manipulating, creating, and de-constructing to create, in a more favourable way to the environment's (and your) needs. There is something to be said for balance, and you learn by trial and error; but don't worry, there is nothing that you can't undo - though it may require a measure of patience.
The game mechanics are superbly fluid - the game runs without a hitch (it's enough for me to say that if I can run this on my present setup, anyone can - trust me). The time, work and research that went into this game is incredible. Overall gameplay is relaxing with adequate moments of doubt, constant wonder and dashes of uncertainty. It is a wonder to me that I do feel a sense of real isolation while playing - I think this is thanks to the beauty of the graphical style and the great music - but this is exactly what I would expect, it's the lonely and mysterious Red Planet, after all. The time it will take you to complete this game? It depends on you. I completed it (EDITED: start to finish TWICE) at the listed time played.
One of the best features of this game for me was the ability to revisit any area at any time without limit. This alone makes this platformer just so non-linear. As well as being vital - you will have to travel around to resupply your seeds, revisit some areas dependant on other areas' progress, or just to re-balance an area if need be - it is a real treat to be able to return and see how the caverns have been thriving (or not) in your absence.
IMPORTANT: If non-stop action, mayhem and destruction - i.e. death-n-glory - are your bread-and-butter, you will fast become bored with Waking Mars. BUT...
...If you enjoy platform games, I believe this is a must for your collection and many will undoubtedly enjoy it. If you are a wary platformer like me, it may blow you away and you won't regret this purchase (reg. price is reasonable; on sale price, you'd be crazy not to try it).
Happily jet-packing (and occasionally bouncing) around in the ever-deepening caverns of Mars to re-awaken it... 11/10
For far too lons nstead of sof you desire games that are about growth or exploration, this contains both and should be on your wishlist or cart.
by Nanoworlder on Steam
For far too long have sci-fi games been centered around violence and killing.
Thankfully this game is not one of those games. Waking Mars is a game about life and growth, not death and destruction.
Instead of some space soldier, you play as an astrobiologist on a quest of knowledge and discovery. Along the way the game gives some educational facts about Earth and Mars as well as insight on possible interactions within an ecosystems.
So if you desire games that are about growth or exploration, this contains both and should be on your wishlist or cart.
Can't belnusic is topnotch, that bears a mention as well.
by peremptor on Steam
Can't believe I never got around to writing a review for this amazing game but here goes something.
Waking mars is basically an adventure/action exploration based game that delivers a really nice sci-fi story about a planet in perpetual slumber that you must kick start so that a ecosystem of alien flora can thrive once more and then you can start to unravel the mystery of mars... who or what set this system up inside of a dead planet?
The music is topnotch, that bears a mention as well.
Wakt's atf you're looking for a chill puzzle game with some exploration, get this.
by Sire on Steam
Waking Mars is a heavily story driven game with light metroidvania mechanics. Basically each room is a puzzle in which you are trying to increase the biomass by planting life. The artwork, from textures to character portraits, is top notch. The voice acting is professional, which in turn makes the plot focus of the game not bothersome.
It's immersive exploring the caverns of mars where you discover strange things. Also, seeing mini ecosystems emerge by your garden keeping is very neat. I thought the plot driven aspect was going to be bothersome, but it's so competently handled it's not a negative.
The only negatives that I could tell is that there's minimal in-game settings (no v-sync option I could find) and the "remove" function for planting is introduced a little too later in the game.
If you're looking for a chill puzzle game with some exploration, get this.
Hard scs 2093, player takes the role of Ls the ost coastinctive art-style inspired by 60s and 70s illustrations of popular science magazines glues all of that together, making this truly unique. This is a niché game,
by ichik on Steam
Hard science fiction is a rare guest in video games. Not having any evil aliens or cool laser-shooting guns isn’t a good premise for dynamic action. Luckily, Waking Mars isn’t actually aiming at cheap thrills or fast-paced shooting, but rather prefers to be a meditative journey and succeeds at it.
The year is 2093, player takes the role of Liang, chinese astronaut, taking part in international planetary mission to Mars, studying life that was discovered in an underground cavern system. If the thought of some green evil aliens pointing their death-ray guns had crossed your mind at this point, shoo it away. Or maybe you’ve thought of some ancient ruins, secure vaults,containing secrets of advanced precursors? You’re wrong again. Life that has been discovered is rather primitive. It is a strange kind of hybrid between plants and animals. It’s called Zoa. Not much is known about these species; you will be the first and only human to make contact with it and observe it in its natural habitat.
And that is the game: travelling and observing, filling built in-game encyclopedia with articles describing behaviour and features of all types of these “plants”. Yes, there’s actually quite a lot of them. Some stay in place, some move around; some feel good on regular soil, some require acidic loam for growing. There are even those whose spores are exploding, killing all other Zoa around. There you have it, this is as much brutality as you can get in Waking Mars. While this is not the first video game declining use of violence as the main plot progression device and problem solver, not even the first among metroidvanias, it’s still an admirable feat. You wander around the caves, first on foot, later using jetpack, unveiling the beauty of an enclosed ecosystem, where various types of Zoa form a perfect cycle of life and death.
Most common obstacles on the player’s path are Cerebranes, gigantic membranes covering passages between caverns. In order to open them you’ll have to increase biomass. Picking up spores and placing them on fertile ground sounds easy enough, and it actually is… at the beginning. Increasing variety of species requires careful planning to achieve that sweet spot when that number is finally high enough. You’ll have to make everything work together with maximum “profit”. At its heart the game is nearly a city-builder where you connect houses with roads, provide appliances, keeping in mind the energy, waste and communications. Being a space “gardener” is a rather soothing process if you let it be so. This game doesn’t like those who are in a hurry, who can tip off balance so easily and want some obvious solutions. Eventually they will stumble upon a cave, where just picking up seeds and placing them on all the green spots won’t be enough. I can’t really say that Waking Mars requires out-of-the-box thinking, it’s not actually that hard, but there is space for creativity here. You can try different solutions, experiment with Zoa proportions.
The pace of the game is emphasized with main hero’s loneliness. Not in some metaphorical way, but in actual one. Liang is the only human here. His colleague Amani safely stays on the base and contacts him on the radio. This distant voice coming somewhere from above is as much company as you can get here. If you don’t count OCTO, mission’s AI, of course. It’s sci-fi after all. Dialogues being rare are wonderfully written, perfectly voiced and are presented in the right amount, are enough to keep the player’s head in the story progression, but not ruining that desolation mood.
Distinctive art-style inspired by 60s and 70s illustrations of popular science magazines glues all of that together, making this truly unique. This is a niché game, sure. But it stands out even among other metroidvanias. Being slow-paced and reflective it never becomes boring. It has that long-lost sense of intergalactic adventure and discovery, which we lost decades ago, surrendering it to Lucas’ space fantasy. Don’t get me wrong, I have nothing against that. And shooting can be fun too. But can we have more games like Waking Mars as well, please?
by Mighty Pillow on Steam
Waking Mars is a very relaxing and fulfilling experience.
I didn't have high hopes for Waking Mars going in. I didn't read too much about it, but from what I gathered it looked like your dime a dozen side scrolling platformer. After starting it initially, the game crashed. That was a bummer. Restarting it worked though. Initially the voices did not work, so I thought I was going to be reading the whole game. Another restart fixed that as well. I was happy to hear that the voice acting is this game was well done and not cheesy. I then realized that there is no combat in this game. I assumed all the creepy plants in the screenshots were enemies. The entire gameplay of Waking Mars consists of literally waking mars. You are planting seeds everywhere and starting life on the planet. Some of the plants hurt you though, and there are a few hazards to avoid. I found the simplistic gameplay fun and the biomass tasks rewarding. Character movement felt a little awkward at first, but I quickly adapted to it. Most of the areas you travel in look the same, but I appreciated the environments and ecology in game. The story is engaging as well. It isn't revolutionary by any means, but it kept my interest. The "I'm a funny robot" cliche is kind of tired. I completed all the endings (I think). I finished in about 9 hours, and I was surprised it lasted that long. I appreciate length in games like this.
I highly recommend if you enjoy a chill, not difficult game. The crashing and other bugs were annoying, but restarting seemed to fix them so I didn't mind it as much. There are no jump scares!
Th felt like playing a Stanisław Lem novel - occasionally sluggish and a little bit clunky, but full of a certain wonder at discovering something monumental, with a calm, reasoned and incredibly human scientist worki
by V4ndrovec on Steam
This is a well paced game focused on telling a story by letting you figure out how an alien ecosystem works. Its excellent minimalist script and remarkable voice acting do a great job at fleshing out the characters, and a few novel gameplay twists and a lot of attention paid to detail do the same for the caverns of Mars. There is no frantic combat: you follow research goals, meticulously analize ecosystems and provide solutions to advance your way deeper towars waking Mars' secret.
I felt like playing a Stanisław Lem novel - occasionally sluggish and a little bit clunky, but full of a certain wonder at discovering something monumental, with a calm, reasoned and incredibly human scientist working on the challenge together with you. Original gameplay and excellent presentation make for a clear and wholehearted recommendation.
by zik_kr on Steam
Deciding take a break from the great and loud AAA projects and start download this game. What can I say, the recent indie games please me more than popular brands. If you are looking for mega graphics then just pass by, and if you want to turn your brain to think a little, enjoy a beautiful story and finally awaken Mars, you should definitely try it!
Another pleasant surprs are not partove around wn all, I had a lot of fun with Waking Mars. If you want a game that is both relaxing and engaging, this would be a great choice.
by Fred2000 on Steam
Another pleasant surprise from my backlog. Despite how it looks and what the Steam tags say, this is neither an adventure game nor a platformer, but more of an exploration puzzle game. You are exploring a cave system on Mars, gradually discovering various interacting lifeforms of a once-thriving ecosystem. It's up to you to restore some of this ecosystem by gathering seeds, and planting them in places where they're most useful. For instance, by providing food for some critter, which you need to multiply so you can feed them to another critter, producing fertilizer so you can grow bigger plants.
The ecosystems are not particularly deep (which is good, since otherwise they'd get overwhelming), but deep enough that it's a joy to see a restored one at work, with plants waving around, and critters going about their business, eating and getting eaten.
You move around with a jetpack with unlimited fuel, which is fun. The objectives never felt overwhelming or unfair. There are no time constraints, and you don't need great reflexes. The story is entertaining, and the characters have a lot of personality.
All in all, I had a lot of fun with Waking Mars. If you want a game that is both relaxing and engaging, this would be a great choice.
Coon sct does NOT have the classmended, loved it.
by txster on Steam
Completed in 7h, normal ending, 93.9% completion, 13800 biomass, normal ending.
Excellent exploration scifi title, quick travel to previous locations mean you don't get backtracking blues, VO is good as is the writing, really to have it explore another world via its vegetation.
It does NOT have the classic metroidvania trope of blocking off access to areas before you get upgrades, but you will get new possibilities when you come across new plants and seeds. Neat. Plus: unlimited jetpack. Come on :)
Really recommended, loved it.
Waking Mars review | PC Gamer
Feb 8, 2013 A calming, likeable adventure with an engaging premise, but Waking Marss roots could go a little deeper. Waking Mars is not a game about gardening. True, your primary interaction with the world is to fly around 2D caves gathering seeds, throwing them in patches of fertile land, then watering and feeding them compost.
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Dec 13, 2012 In 2097, life is discovered on Mars. ... Waking Mars is a one-of-a-kind adventure in which you jetpack ... Excluding Off-topic Review Activity.
Waking Mars Review - IGN
Nov 20, 2012 In this way, Waking Mars feels unique in a landscape dominated by violence, though that alone can't make it entertaining. A clever core mechanic and smartly developed world make Waking Mars striking at times, but it just doesn't do enough with its gameplay to make it interesting for its entirety.
Review: Waking Mars - Destructoid
Mar 1, 2012 Waking Mars is an attempt to embody this aesthetic into a game that is parts Metroid, The Dig, and Discovery Channel. The result is an iOS...
Waking Mars (PC) REVIEW - Haasty Review - YouTube
Dec 21, 2012 Waking Mars has been PC-ified, but is this indie, adventure, puzzle, platformer from Tiger Style ...Duration: 6:22
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Mar 4, 2012 In creating Waking Mars [$4.99], they have crafted another game built around storytelling. It is a brave game, one that is willing to think the best...
'Waking Mars' Review - Part One: The Constant Space Gardener (PC)
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Wot I Think: Waking Mars | Rock Paper Shotgun
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Waking Mars on GOG.com
In 2097, life is discovered on Mars. When your mission of first contact becomes trapped by a cave-in, you must master the alien ecosystem to survive. Soon you...
Waking Mars for iPhone/iPad Reviews - Metacritic
Mar 1, 2012 Metacritic Game Reviews, Waking Mars for iPhone/iPad, In 2097, an expedition is sent into a ... All this publication's reviews Read full review.
Waking Mars for PC Reviews - Metacritic
Dec 4, 2012 Metacritic Game Reviews, Waking Mars for PC, In 2097, life is ... Write a Review ... Waking Mars: a spacey 2D exploration/puzzle game.
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Dec 19, 2012 waking Mars from indie game developers Tiger Style had a very successful year, moving quickly from its initial iOS release to an improved PC...
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Waking Mars - Wikipedia
Waking Mars is a platform-adventure game produced by Tiger Style in which players jetpack ... Retrieved November 3, 2018. ^ Campbell, Nissa (March 4, 2012). "'Waking Mars' Review – Tiger Style Has Done It Again, This Time With Botany".
Developer(s): Tiger Style
Platform(s): Microsoft Windows; OS X; Linux; Android; iOS
Waking Mars - Steam Community
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Nov 20, 2012 Waking Mars takes a completely different approach. It's equal parts puzzle solving and adventure, with just a little platforming mixed in.
Waking Mars | Articles | Pocket Gamer
Mar 1, 2012 Texas-based developer Tiger Style says that Waking Mars is a game about gardening, but I think that sells it a little short. The description...
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