Undefeated - Review
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by RogueDeus on Steam
(Edit: July 2016 - At the rate the game is now being regularly discounted, you wouldn't be wasting your money if you were paying $2 or less... For the game in the condition it was when I last played, over a year ago.
It is likely that the author has made at least some corrections since. So keep that in mind when you read this.)
Considering how this game has been rated so far (91% of of this review) I expected something at least equal to other equally rated RPGMaker games, such as 'Skyborn' (91%) or at the VERY LEAST far superior to lower rated ones, such as 'Dark End' (61%), but I was wrong on both accounts.
TLDR; - This is an almost completely phoned in game. Anyone with any knowledge of the VXAce toolset could tell you right off that this game has had the LEAST amount of effort possible put into it. Complete with invisible walls (pathing errors) which no one seems to have even mentioned in a single review. While it's not a terrible game, it sure as hell isn't close to good, and is outright insulting to the RPGMaker community to suggest it deserves its current review score OR its MSRP of $10. As a matter of fact, if I it wasn't for the reasonable sale I bought it in, I would have already gotten one of those new easy to request refunds.
This is an exploitation game (resembling the exploitation films of the 70's) by Aldorlea, Developed & Published. And little more.
+ The story is not terrible.
I have read worse in RPGMaker games. Much worse. However, not being terrible is about as good as it gets. Take that for what it's worth. (very little)
+ Custom Battle Backs.
It's possible I didn't notice, but it appears that all the battle backs are non-stock.
+ Custom Music.
I didn't notice any stock-music. This might be important to people. Though what music there is, isn't great and feels more like variety for the sake of variety rather than any intended theme. Again, bare minimum... VERY BARE.
- Interior transition points rarely match up, in either size or location.
This can leave you momentarily disjointed from the scene. It screams laziness, or worse, that they used prefab maps (from other projects) and simply shifted assets and linked them together. But I it's just an impression.
- Minimal Custom Scripts.
Everything I noticed, other than the mouse controls, was Yanfly Engine. It also lacks any journal entry, victory screen, or commonly used community patches to avoid some of Yanfly's WELL KNOWN bugs. As I already pointed out, BARE minimum. No effort. Little planning... It's likely all the scripts used where cut and paste only.
- Invisible Walls.
Pathing issues crop up almost immediately in the first outdoor areas in the game...
- Party Banter is mostly Vapid and often Vacuous.
At first, it could be cute. But not for long... And the few moments where something important is being said, are hard to notice amongst the constant dribble of pointless and utterly forgettable remarks. It's almost as if the main plot was written start to finish, and THEN 'filler' banter was inserted periodically along the route to break the monotony of grinding... No coherence. Little substance. And only the rarest glimmer of character development.
- Generic Abilities.
Quite literally, I played the first hour of the game spamming 'Attack' 90% of the time... And I was playing on HARD difficulty... Abilities are largely pointless until you get your healer. Not to mention, whoever named them, needs to be chided. Who, WHO names an ability 'Fortify' that does nothing but Buff ATK? And WHY does Guard, heal 15HP every time? Especially when half the loot items dropped from monsters are healing items usable IN BATTLE... /sigh (Must remain constructive)
- Cluttered Maps.
The mapping isn't terrible... Like the story, THAT is as good as it gets. Period. And I might have left it as a Pro, or not even mentioned it at all, had THE SAME TILES not been repeated ad-nauseum and placed as if the mapper was a blind folded Parkinson's patient.
- Absolutely NO Economy of Battle Action.
I really don't want to go into why this is important... But simply put, I felt almost NO urgency NOR importance in choosing one action over another in battle. EVER. Other than the occasional heal, almost every single battle could have been resolved using Auto. A few boss battles, required a few debuffs, and a few cures... But little more. It all felt entirely uninspired.
Undefeated 'der at the lowest ranks and qund tutorood proes not wuss a good game with a great story and some worthwhile dialogue to keep you entertained. It is definitely a game you should not miss when on sale if you
by TeeJax <3 on Steam
Undefeated is an RPG maker game with a great story, well written dialogue and some very enjoyable gameplay.
I'm not usually a fan of RPG maker games, as though I believe everyone has a story to tell, I honestly feel some of those stories are not worth listening to. Undefeated isn't one of those stories.
You start as a solider at the lowest ranks and quickly recruit some others to join you on your adventure. As with most RPG makers exploration is the key to starting out and there are plenty of NPCs, starter quests and shops to keep you interested before your adventure actually starts. There are many items to find (if you look in the right places) and lots of (witty) dialogue for those of you who prefer NPCs that don't all say the same thing.
You can find tutorial books dotted around the world with explanations for things from your inventory to combat so it's very accessible to those who have never played an RPG maker before which is appreciated. I've found many games from this genre assume that you've played something like this which is not always the case.
Undefeated has good progression. You are able to level up yourself and other party members, learn abilities and equip certain items. You can purchase items to use in combat from various merchants you'll find through the game. You can also sell all your unused gear as that is the main way to gain money (monsters don't just walk around with pouches of gold now do they?). Combat is the usual JRPG style combat (Attack, defend, escape ect. with various sub-menus) which is simplistic but gets the job done. Though I didn't really enjoy the combat to much, that wasn't the reason I was playing so it didn't bother me to much.
Your party members are likeable and I found myself rather enjoying engaging with them in dialogue. This keeps the game from being bland and boring and is a strong selling point. I feel there should be some connection with your team in a game and I definitely feel it in Undefeated. There is fantastic writing that is both serious and funny at times without feeling awkward or out of place.
Undefeated is not without it's cons though. There is a rather large known game breaking bug. I am unsure if the developer is working on it but it has caused many people problems. I also feel that the game could have more customization or crafting options. It does feel a little limited as you start to progress in the game as there is not the largest pool of items (at least not that I've found). Thirdly I did not enjoy playing with a controller at all. For some reason everything felt inaccurate even whilst doing the most basic of things like walking; I resigned to using my keyboard and mouse in the end. Lastly, questing can become very confusing. You get some quests before you can actually do them and can end up spending a lot of time searching for the right location before realising you can't reach it yet.
The music in nice and fits the mood of the game well, though it can get a bit repetitive depending on how long you play for. I would have liked to see some default tilesets also; I did recognize a few from the basic pack (please correct me if I'm wrong). I understand tilesets take a very long time to make but it is one of the few things that can separate RPG maker games from each other.
Overall Undefeated is a good game with a great story and some worthwhile dialogue to keep you entertained. It is definitely a game you should not miss when on sale if you like RPG maker games. There are great NPCs and party members to keep you entertained from start to finish.
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by Zorder on Steam
is a RPG with party based combat. You control three conscripts, Marcus, Bastien and Fela that quickly become acquainted with each other after meeting for the first time. They will follow you around and they are the starting members of your party, along the way you’ll be able to acquire more companions, each with different abilities and skills.
Right from the start, you’re not given much background on what has happened prior to our little heroes adventures. Still, if you take your time to talk with every NPC, small hints will be given here and there. After a while, you’ll be engulfed in a series of mysterious events as your heroes try to figure out what is happpening in the world.
As with most RPG Maker games, you can interact with many things in the game such as pieces of furniture and every single person. Most of them will trigger a different dialogue than the previous one. I really like this and, if I’m not wrong, I think this is particularly popular practice in these games since they rely more on their story and characters to captivate the player. I also really like the small talk between your party members when you try to access a certain place which, you either are not supposed to go or someplace which you’ve recently visited. I find it a nice little touch, as opposed to just putting some kind of invisible wall or physical barrier to stop you from going there.
On some levels you’ll find tutorial books which teach you about a certain element of the game. These do a really good job on explaining basic things such as navigating the menus and explaining the combat mechanics. Right from the beginning the game teaches you how to play the game both with mouse and keyboard.
Once you exit the first town you’ll be able to explore the world, still, you can’t visit every single location right away. Everytime you proceed to a new zone (as in a different room/screen) the game will also display the name of your current location. The game rewards exploration and interacting with the surrounding environment, the maps are explorable and are filled with secret rooms and hidden loot.
As with any RPG of this type, you’ll be spending a lot of your time in combat. When you encounter a fight you’re able to choose between Attack, Escape and Auto. Auto makes all your characters attack with their current weapon, while escape allows you to attempt to flee combat. If you select Attack you’ll be able to choose from different types of actions like: entering a guard state which allows you to receive less damage while also recovering some HP; using special abilities that either require spell points or tech points, which you can gain by taking damage or using physical attacks. Of course, you’ll also be able to use normal physical attacks with your weapons and use different kinds of items that you purchase or loot.
At the end of each battle you’ll receive a certain amount of experience points and different types of loot. Some loot is worth keeping to use during battles while some is best just to sell it in a shop. Loot includes things like potions, junk and equipment. That said, enemies don’t drop gold, so you’re encouraged to search the levels for hidden gold stashes and to sell your unwanted items at a shop.
- I do realize that this is a very simple 2D game but atleast some barebones video options would be nice. The only thing you can change is windowed or fullscreen mode. I ended up playing on windowed mode mainly because the game looks prettier on a smaller window and because when I tried playing on fullscreen my framerate was on the 20s, as opposed to the solid 60 I get in windowed.
- There were a few times in which my characters would glitch through a wall like it was some sort of secret path but that wasn’t the case. There was also this time in which I was unable to enter a secret room for some reason, I followed the secret path leading to it but my characters were hitting an invisible wall.
The music isn’t anything that will blow your mind, but some tracks are pleasing to listen to, and I think they fit the whole medieval-fantasy theme going on. Visually I’m not really a fan of the look RPG Maker games have but that is a matter of personal taste.
I found the plot to be rather interesting and it was the main reason why I kept playing the game. That, combined with a party based combat system, which I really enjoy, along with a rather simplistic loot system that rewards completing side quests and exploring by offering you better and unique equipment (in comparison to what you find in shops) made me enjoy my time with Undefeated.
While I don’t think that you’ll be missing a lot if you don’t play Undefeated, I think it is well worth your time if you pick it up on sale.
Undefeated led revaent (levelnteract felt the late apy: You always have a need for any sraphae, 60 - 80 Above Average, 80+ Game of the year?) 65/100, which is nicely above the recommended cutoff of 50 with the way I score
by bgillisp on Steam
Undefeated is a decent first game by a new developer on the scene. While it is not perfect, it is still a decent game and worth checking out. For more detail, read below.
For a detailed review, I'm going to use the classic GIMLET system, as used by the RPG Addict. Rating: 0: Awful, 1- 2 Bad, 3 - 4: Poor, 5 - 6: Average, 7 - 8: Above Average, 9 - 10: Great!
1. Game World: The game world is well explained, and you got the sense that you *are* in the army, out to defeat evil. Nicely done. The world feels alive too, and I got a kick out of that dog and all the comments about it by the end of the game: 10/10
2. Character development (leveling): Characters develop at the standard pace as an RPGMaker game. 5/10
3. NPC Interaction: Decent interaction. NPC's change dialogue over the course of the game. Minimal interaction with your party members though, but you do learn the essentials about them at least throughout the game. I just found myself wishing for a little more interaction by the end of the game, as I still felt like some of my party members were an Engima to me. 7/10
4. Encounters and Foes: Decent balance. I felt the late game boss waves were a tad inbalanced, and I dread to think how someone who didn't find a few secret rooms would have ever survived that, especially in the absence of a heal all spell. Probably needs light tweaking here and there, but overall, decent balance of foes until the very end game: 5/10
5. Magic and Combat. Decent. If you hate random fights you can always choose to select visible encounters, though expect 1 - 2 enemies to always block your path per map. Still, you can at least plan on 1 - 2 battles this way, just don't expect to be able to dodge them if you go back for a side quest and are massively overleveled. 6/10
6. Equipment. Equipment is doled out as the game progresses, though occasionally you can buy something when in town. Just except it to get replaced by the next equipment hand out though. However, if you want to buy your way to power, this game does not alow that, be forewarned. 6/10
7. Economy: You always have a need for gold in this game, as accessories are so expensive. Only thing I didn't like is KO recovery items were so expensive compared to the amount of gold earned per fight, but you can get around that by resting for a really cheap rate and still recovering from KO. 7/10
8. Quest: Many side quests. I just wish they had used something besides a document telling you what the quest is to remind you of it. I often forgot the clues to solving the side quest after a while, and had to proceed blindly. Resulted in the only ones I completed were by sheer dumb luck in the end. 6/10
9. Graphics, sound, interface. Standard RPGMaker interface, with a few scripts to modify it. Graphics are decent, sound good. No UI bugs stood out. Just don't go in expecting state of the art graphics. 6/10
10. Gameplay: Overall, good. Farily linear game, with some side quests you can explore and find and solve. Not too many optional areas though, except for a room here or room here, but that's not a negative in my opinion. Only improvement I'd like to see is a little better balancing late game, and maybe another side area or two for the player to earn gold that wishes to do that. 7/10
Total: (0 - 20 Bad, 20 - 40 Poor, 40 - 60 Average, 60 - 80 Above Average, 80+ Game of the year?) 65/100, which is nicely above the recommended cutoff of 50 with the way I score each item. Overall I'd say this is a decent, above average game. Probably won't win game of the year, but you will have fun while playing it, which is what matters.
You're ously, the wuch a standard RPetimes the discount on the deluxe edition is cheaper than the main game...
by wrb41977 on Steam
You're in the Army now!
Seriously, the game starts with you getting conscripted into the military... apparently there is a compulsory 2-year service requirement. Anyway, your term starts just in time for a great evil to rear up and try to destroy your nation.
Well, at least your term will be exciting... in the Confucian proverb way...
Pretty much a standard RPGMaker game. However, Aldorlea's involvement means there is some focus on plot and backstory. As well as a high likelihood for a guide.
And sometimes the discount on the deluxe edition is cheaper than the main game...
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by FSgt. A. Switz [3rd MAR] on Steam
I have to admit I am a little dissapointed. The story never really took off for me and before I knew it, it was over before I ever really felt like it got out of what would be "Chapter 1" in a novel. However, other parts of the game where enough to push my verdict to "Recomended" in light of it all and I hope the developers can look on this with a bit of advice for suture titles.
This was one of the larger areas of dissapointment for me. It started off very unique and well. The music in the barracks and intro scenes fit the mood very well and the way the proffessional soldiers talked to you as a cadet was good. It really set the tone of life in the military as best as you can do in a RPG Maker game.
But as the story progressed, everything centered around the wasteland spreading and turning monsters into tougher opponents. Even when you make it to the village completely destroyed, it still did not feel like it was a very menacing backstory to be afraid of. In addition, the lack of villians in the game meant that your characters pretty much just stumble on new items instead of actually having any sort of real mission. You are mainly just being sent to investigate over and over again. There was no one to fight or scheming to stop you it feels like.
The ending was the worst. I don't want to divulge too much for sake of spoilers, but that ending was borderline M. Night Shyamalan style like the Mist where it just vanishes or the Happening where it too just...ends?
The "big" revelation at the end really had as about much impact as it instead being a early game boss instead of the "grand" finale.
Lastly....there is way too much dialougue and interaction in the game. Kudos for not being lazy...but it was just way too much and it makes the player immune to when something is being said instead of engaged in a cutscene because half of the game some form of text is popping up every 20 seconds. Streamline and gut it to only concentrate on the main story and then every once in a while...very rare times...add in parts that help build character identity more.
Style Art and Game Design
This was a solid B+. Almost everyhting is custom, but I would harp on the quality. In total honesty I think default RPG Maker parts would had been better in many spots like many of the battle backgrounds and sprite work in dungeons.
But heart and soul was poured into this area I can tell and that can always be appreciated.
Music and ambience matched very well. Will give this a solid B+ as well. There where no tracks that took my breath away, but everything fit well together. Only area I saw that could be easily improved without having to find new commission work would be the battle background music. Mix it up from time to time. It gets old hearing the same thing from beggining to end of game minus boss fights.
However, there must had been 30 tracks and again...although they did not blow me away, they still all fit very well together. Great attention to detail.
Overall map design
Undefeated uses a very different style that is for sure. I would recomend narrowing those dungeons by A LOT. Eons of running around vast open areas with enemy encounters happening every few seconds is not very enjoyable. Perhaps it was a method used to not have to make but 7-ish main dungeons in the entire game? I dont know. A game to end with my characters only at level 45 and only seeing a few places does not give a complete package feeling to the player.
That leads me to the world map. Again...unique? Not sure if that is the style in your other games, but I hope it is not. That hurts the game I think and again reinforces what I felt in the story with it never really feeling like I even left Chapter 1. How is the wasteland such a danger to the world when it apparantly only affects an area the size of ... 100 square miles?
Much more emphasis needs to be on explaining the grand scope of the game and definitly make a enemy to fight towards...not all of a sudden get attacked by. There was never any end fight your party was going to...they just stumbled onto it. In fact, I had no idea I was at the end of the game until I stumbled into secret room 24 of 25. That left a bad taste in my mouth after enjoying for the most part everything else.
However, work was definitly put into the game and it is enjoyable enough so I do not see this as being a waste of money for anyone. I just can't say I am a fan of their style used in this game.
5/10 Too bad Steas too shallow, so are the characters. arket/shop systede quests cannot be code quest dour.ll edit review if I ever get round to finishing it.
by Pixie on Steam
Too bad Steam doesnt have a "meh" rating.
-Plot is too shallow, so are the characters. I never could connect with any of them.
-The market/shop system is pretty much useless for more than half the game.
-The side quests cannot be completed anytime.
-Side quest difficulty doesnt scale well with the main quest.
-Sense of humour.
I tried so hard, but this game gives me little reason to continue playing.
Will edit review if I ever get round to finishing it.
hoped for an "span> The s lisled over my ingame time. I had to clean my flat sometimes.
by Cryccildras on Steam
I concede that I was a bit disappointed. The humour was quite decent in my opinion and I liked the idea of the story. The battle system was interesting but I didn't feel very satisfied when I completed the game (okay, just at one difficulty). Things were getting very interesting with the reveal of the final boss and his intentions but the story ended very sudden I hoped for an "instakill move" of Naltus to make the team unconscious to let him escape and to continue the story but you defeat him and that's it. The sidequests can't be completed at any time and in my personal opinion the overworld was very small.
Well I liked the game, it contains many interesting aspects but it was too short. For RPG Maker newbies it would be a nice start but I hoped for more. Fortunately there are many other RPG Makers games^^
And don't be misled over my ingame time. I had to clean my flat sometimes.
Another h explorat ch appke, the wrN bought almost all of the games from Aldorlea during the Winter Sale - to see what their devs were doing, and maybe be inspired when it came to my own projects - but all of the games so
by IAmJakeSauvage on Steam
Another game from Aldorlea that has now earned the title of the most anticlimactic game in history - let me explain...
- Enough exploration to keep it interesting
- Battle system isn't TOO tedious (although encounter rate was a bit irritating)
- Lots of flavor text (which I think was a great touch)
- Mapping was really bare/uninteresting for the most part
- Story was pretty convoluted - like, the writer had a good idea - and could have made it really great - but they didn't take the time to properly flesh out the concept and work through their plotholes.
- The ENDING - oh my god! The ending of this game was AWFUL. 1. It's the most ANTICLIMACTIC ending in all of history (I have never been more unimpressed) 2. You have no clue that the game's coming to a close - OK, so out of nowhere you meet the guy on the cover, you battle him (it's almost like a regular filler battle) and then the credits start rolling...you're kind of just like "w-wha...?".
I bought almost all of the games from Aldorlea during the Winter Sale - to see what their devs were doing, and maybe be inspired when it came to my own projects - but all of the games so far have been more of a lesson in what NOT to do.
Thfface story wque p; tropher (about 10 h uide lacks some information
by Indigo on Steam
This game is really good! It's one of Aldorleas best games. If you like turn-based JRPGs, buy it, especially on sale!
+ you can select the Difficulty
+ Gamepad and Mouse Support
+ nice story with good writing
+ unique graphics
+ slightly different endings
+ for collectors: cards & trophies
- could be longer (about 10 h if you take your time)
- dlc guide lacks some information
Undefeated (2012) - Rotten Tomatoes
"Undefeated" is a highly involving documentary about the football program at Manassas High School in North Memphis, Tn. Once, it was so bad, they could hardly even win a single game, and were ...
Undefeated Reviews - Metacritic
Feb 10, 2012 · Undefeated is filled with wonderful narratives, which impressed academy voters enough to garner an Academy Award this week. It's a credit to directors Daniel Lindsay and T.J. Daniels that the personal stories of the kids and coaches resonate more than the wins and losses. Read full review
Undefeated (2011) - Undefeated (2011) - User Reviews - IMDb
This is not some scripted Hollywood blockbuster starting the latest pop-culture stars. 'Undefeated' cuts deep into real emotions and isn't afraid to expose us for who we are, for better or worse. This is stuff of high-drama that tops even the best of scripted films. 'Undefeated' makes …
Undefeated movie review & film summary (2012) | Roger Ebert
Feb 29, 2012 · These are poor black kids from a neighborhood bereft of opportunity. Once long ago, Manassas was a prosperous working-class area with a big Firestone plant. But the plant closed up and moved away, and I just now realized that during the entire film, I didn't glimpse a single retail establishment — not a supermarket, not a gas station, not even a bar. If I missed one, I hope so.
Undefeated Movie Review - Common Sense Media
Feb 17, 2012 · Parents need to know that Undefeated is an inspiring football documentary that includes a few uses of strong language ("s--t") but is otherwise a great example of how one fatherly mentor can make the difference in the lives of many young men. Even better is the fact that Coach Bill isn't a fictional movie character; he's the real deal -- a successful businessman who wants to show ...
The Undefeated (1969) - Rotten Tomatoes
Audience Reviews for The Undefeated. May 29, 2011. An enjoyable Western with a unique premise. If you're seeing it for The Duke, you won't be disappointed, and prepare to be surprised by Rock Hudson.
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The Undefeated movie review & film summary (1969) | Roger ...
Dec 02, 1969 · Ford's method must have influenced young Andy McLaglen back in the days when his father Victor was starring in many Ford films (including, of course, "The Informer"). For the last three or four years, McLaglen has been experimenting with Westerns directed in the Ford manner, and "The Undefeated" is his latest. Advertisement
Undefeated: Jim Thorpe and the Carlisle Indian School ...
Undefeated reveals much of Jim Thorpe's athletic ability but also of his character. Readers will also learn how Indians were treated by the U.S. government during that difficult time in expanding the country.
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The Undefeated Book Review - Common Sense Media
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Undefeated (2011) - IMDb
Aug 03, 2012 · Directed by Daniel Lindsay, T.J. Martin. With Bill Courtney, O.C. Brown, Montrail 'Money' Brown, Chavis Daniels. Chronicles three underprivileged students from inner-city Memphis and their volunteer coach who tries to help them beat the odds on and off the field.
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Amazon.com: Customer reviews: The Undefeated
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Book Review - Undefeated by Steve Sheinkin | BookPage
Three-time National Book Award finalist Steve Sheinkin’s Undefeated charts the rise of Jim Thorpe, Olympic gold medalist in the decathlon and All-American fullback for the Carlisle Indians, one of the most innovative football teams ever to take the field.Despite its focus, readers need not be sports fans to enjoy this book. As a Native American man born in 1888, racism was a constant in ...
Amazon.com: Customer reviews: Undefeated: A Sport Romance
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The Undefeated (1969) Reviews - Metacritic
Nov 27, 1969 · The Undefeated movie reviews & Metacritic score: After the Civil War, ex-Confederate soldiers heading for a new life in Mexico run into ex-Union cavalrymen selling horses to the Mexican government but they mus...
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The Nike Air Max 97 x Undefeated showcases a distinct aesthetic which is called “Gucci-esque” by some reviewers due to red and green linings around the sneaker. Pairing it with skinny dark jeans and a white shirt further define its premium details. If going outside in a chilly weather, wearing a denim jacket and a red cap makes for a fresh look.
Undefeated Reviews | Read Customer Service Reviews of ...
Undefeated Reviews 1 • Great . undefeated.com Visit this website undefeated.com. Write a review. undefeated.com. Write a review Write a review Reviews 1 Write a review. Filter by: Filter by: Willie 5 reviews. Buffalo,Ny, US. Excellent. Excellent, fast shipping Useful. Share. Reply ...
State Undefeated II Review: The Art Of Speed | Gearminded
State Undefeated II Review: The Art Of Affordable Speed. The State Undefeated II is breaking ground for beautiful race bikes. When we were given the opportunity to ride State Bicycle Co’s latest race machine, the Undefeated II, our team jumped all over the opportunity. Unlike most competition bikes, State’s sophomore offering is entirely ...
The Undefeated — Sports, Race, Culture, HBCUs and More
Visit The Undefeated to get news and commentary that explores the intersections of race, sports, culture and more.
UNDEFEATED INC. - Reviews | Facebook
UNDEFEATED INC., Los Angeles, California. 207,124 likes · 366 talking about this · 2,597 were here. UNDEFEATED.COM
Undefeated | HYPEBEAST
Undefeated (UNDFTD) is a premium sneaker boutique based in Los Angeles, California; founded by James Bond and Eddie Cruz. Undefeated frequently collaborates with brands such as A Bathing Ape ...