Fibrillation HD - Review
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by UN0W3N on Steam
Product received for free
You don’t see remastered versions for purely abstract games very often. The Void was a pleasant exception and now I can add Fibrillation HD to that prestigious list. You see, I’m a big fan of games that hide details and ideas in plain sight. Titles that are both creative and puzzling at the same time. It’s even more enticing when you realize that both the original and the HD versions of Fibrillation are the skilled efforts of a single individual, Egor Rezenov.
Not as convoluted as it might appear at first glance, Fibrillation HD wishes to simulate the dream/nightmare-like visions of someone who underwent a near-death experience. Ewan Berrington is the game’s silent protagonist and he shall travel across stages, each more surreal than the previous one. They are 18 (or 19 if you collect all the cyan orbs scattered on each level) in total and of varied length. Some may be completed in a minute while others require the kind of trial & error that shall stretch your patience to about 15 minutes or more, in that particular stage.
It’s hard to elaborate or even summarize a coherent plotline in the case of abstract games. Suffice to say, I was pleased by the experience despite the lack of connection between the levels themselves. No clear metaphors for descent or ascent, but the many dead ends, stairs leading nowhere and strange creatures stalking the protagonist, are clearly inspired by nightmares. The latter example seems drawn from the sleep paralysis phenomenon during which a sense of complete vulnerability is coupled by the unshakeble feeling of being watched by a sinister entity. You won’t miss the presence of a concrete storyline in Fibrillation HD, trust me.
Unity Engine, personal edition. That’s what the “label” says, but I didn’t notice anything amiss or unstable to warrant an upgrade to the pro version of the graphics engine. It runs flawlessly (4K@60fps in my case), featured no bugs or crashes to desktop and it even looks the part. No corners were cut in terms of texture diversity and overall quality. I admit that I haven’t played the 2012 initial Fibrillation, but its 2017 HD variant is aesthetically pleasing and I managed to take nearly 60 high-res screenshots through the Steam Overlay. Wallpaper material, made by yours truly. Wouldn’t have it any other way.
Apart from a handful of sound effects, Fibrillation HD sadly lacks any other kind of audio support. No soundtrack and obviously no voice acting. It’s the one aspect of the game that brings down the otherwise stellar rating. Why are sounds so often neglected by indie devs? Eye candy alone shall never further the plot, like a well chosen OST or voice acting will. I realize that there are always budgetary constraints when you’re not backed up by a publisher with deep pockets and that you’d have to compromise your artistic vision for pure profit, if you’d sign up with the wrong people. Indie games are a minefield in terms of sheer profitability, yet they have the kind of charm that shall never deter me from playing and reviewing them.
The gameplay mechanics are simple and to the point. You navigate through maze-like structures in search of the aforementioned cyan orbs (referred in-game as “keys”) and ultimately, the exit which comes in the form of a purple flame. Some doors shall remain locked at all times while others can be unlocked through orange cubes that are hidden across the levels. Gathering them won’t be easy when you’re running from enemies against which you have no defense other than running faster than they do. You can’t seem to hide and from this game design choice or mistake, comes the intial frustration along with the rinse & repeat pattern.
You shall fail some levels over and over again, so you better get used to that. While the puzzle sections, mixed with some platforming later on, are not hard to complete, the enemy types (from skeleton warriors and snakes to giants) are the main challenge in Fibrillation HD. A weird feature is the inclusion of a stamina bar on the lower side of the User Interface, which is inexplicably tied to the use of a lantern. Sprinting and using the light source at the same time, shall quickly deplete Ewan’s stamina and thus leaving players even more vulnerable to the maze guardians that kill everything in just three hits. Cautious exploring is strongly advised.
Considering its price tag and the gameplay duration of at least 3 hours, I’d say that Fibrillation HD is fully worth it, for any gamer that likes abstract adventures. The lack of an option to fight back seems logic enough if you try to understand the game from the perspective of someone experiencing a nightmare. At the very least Steam collectors shall appreciate the inclusion of both Cards and Achievements. They are just icing on the cake, since Fibrillation HD can be enjoyed even by those unfamiliar to the subgenres present within the title. I sincerely hope that Egor shall continue releasing new projects on Steam, in the future.
+ Decently priced.
+ Pleasant graphics.
+ Steam Trading Cards & Achievements.
+ Excellent gamplay, mixing platforming and puzzle solving with surreal themes.
- Relatively short and with no replay value.
- Limited sound selection.Rating 80/100
This review was submitted for Elite Giveaways, through the generous contribution of LyndaSmiles.
Ft creates a feelt shares a t’s a short game, but its mysterious environments, unnerving soundtrack, and intense atmosphere are worth the price. Recommended for the feeling of exploring a strange, menacing other-wor
by SleepingGiant on Steam
Fibrillation evokes a particular kind of nightmare, where you’re lost among huge, incomprehensible structures, wandering endless rooms of unrecognisable machinery, and sensing a sinister threat in the shadows.
It creates a feeling of dread that rivals any horror game, without any narrative or dialogue or gore. Sometimes a nightmare is terrifying exactly because it doesn’t make sense and can’t be explained, and Fibrillation exemplifies this. Subtle details - like an odd mark on a wall, or some gravity-defying boxes - can become deeply unnerving in this unfathomable world.
It shares a mood and style with NaissanceE, with its vast, inexplicable architecture and gameplay elements (minor environmental puzzles and chases) to break up exploration, but brooding with menace where NaissanceE’s world is often indifferent to the player. But, and also like NaissanceE, there are many moments of wonder and peaceful exploration. Both games somehow manage to feel like real, tangible worlds that you only glimpse partially.
It’s a short game, but its mysterious environments, unnerving soundtrack, and intense atmosphere are worth the price. Recommended for the feeling of exploring a strange, menacing other-world.
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by Semeicardia on Steam
Product received for free
Basic Info Genre:
First-person atmospheric exploration-horror AdventureDifficulty:
You play as Ewan Berrington. Ewan wakes up in a strange land of nightmares and wonder after a near-death experience. You have to guide Ewan through those strange lands. In your travels you have to open doors with orange cube-shaped keys spread apart throughout the level and avoid being killed by monsters looming in the darkness. Every level further also has a secret area and a special key to be found. There is a total of 19 levels.
The narrative is delivered through text-boxes that offer help and guidance and the environment. The player will be piecing together what happened to Ewan and depending on the player's choices throughout the game, the fate of Ewan will change.
The game has a realistic yet surreal 3D art-style. It is well optimized and will run smoothly on most machines.
The soundtrack is a mix between atmospheric horror and mellow, relaxing zen-music, depending on which map you are currently on. The sound effects are top quality and helps establish a thrilling tension.
While the main story can be completed in one sitting in about 1½ hour, the game offer a lot of replayability. Every level has a secret area to be discovered and a special key to be found. There is also a lot of small details on every level that can be discovered by just exploring.
Faaze where stone platforspan>.Your character has a stan order to e of the staf you have found a blue key per stanally, you do encounter son the end, I found the experience to be interesting even if the game's idea is
by Dravvad on Steam
Fibrillation is an interesting little adventure game set in a bizarre world. Despite having some creepy aspects to it, I would not say that the game is exactly a "horror" story, so do not expect this to be anywhere near as scary as Silent Hill or Outlast or Amnesia or whatever games you expect to freak you out.
The game itself might seem a little "basic" for certain people, but I liked the vibe of it. You are dropped into a desert where a tower suddenly creates itself from scattered stones. After you walk inside, you try to find your way through about 20 stages with varied environments and enemies. A large amount of the areas will be filled with hallways, mazes through doorways, and boxes galore, but there's still different aspects along the way. One area, for instance, has a maze where stone platforms put themselves together in the air as you navigate through it.
Your character has a stamina meter, but for the most part I never had problems with it. You use the stamina if you run (which is more like jogging speed than actually running) or if you move around while your lamp is on as a light source. The lamp part is a little weird to use stamina, but it does not ruin any aspects of the game for me.
In order to make your way through the game, you have to unlock certain doors with these weird orange cubes that act as keys for open slots. They give off an orange glow even in darkness so you can find them while going along. Besides navigating your way through each stage, there are also blue cubes that act as keys for an extra stage after you finish the game. Each stage has a single blue key hidden somewhere, which can be seen on the "Scene Select" screen from the main menu.
Note that some of the stages (not all of them) have secret areas in them as well. Within those secret areas are either just an easter egg or sometimes part of a password/numerical code. If you find all of the parts of the password, you can enter it on the "Scene Select" screen in the main menu to unlock a couple of extra stages that are accessible after finding all of the blue keys.
The "Scene Select" screen tells you if you have found a blue key per stage, but not if you found a secret area (as they are scattered). Further, you can enter and leave stages whenever you want, so if you go back to one to find a key or secret area, you can immediately leave the stage after finding them without having to finish the stage a second time.
Finally, you do encounter some enemies throughout the game, but you cannot damage them. If the enemies reach you, then you will usually die right away and cannot escape. Some of the enemies can be outrun for short periods of time, while others will require you to climb up somewhere or jump to circumvent them. If you die, you must restart your current stage from the beginning, but thankfully most of them are not too long.
In the end, I found the experience to be interesting even if the game's idea is simple. I was not really scared much except for a couple of moments in the game, but Fibrillation is definitely weird and will confuse you. The game can be completed in approximately 2 hours, depending on whether you find everything for the extra stages, but the price tag of the game is not high, especially when on sale.
Head bob onI did like the climbing mechanism and the monster design is pretty cool. But actually playing this game consists out of 90% repetitive environments and only 10% interesting level design and mechanics. There is n
by markzwaan on Steam
Not worth the timeLazy gamedesign
I have quite a few walking simulators in my gaming library and some of those are absolutely great like The vanishing of Ethan Carter or What remains of Edith Finch. Fibrillation however feels like a half finished game reusing the same couple of textures and limited amount of objects again and again ad nauseam. Level design is uninspired and makes no sense. Endless hallways with the same doors with the same racks with the exact same boxes endlessly repeated. Wooden crates everywhere. The ones that were prevalent in the 1940's but have since then been replaced with cardbord boxes. Seriously, I work in logistics and visit offices and warehouses all over the country on a daily basis but I've seen more wooden boxes in a single level of this game then I've seen in the combined warehouses in the pas ten years. Some levels do show a hint of creative design but most of it is uninspired.Clunky controls
Head bob is so severe it made me nauseous. Not scared, just queasy. The human brain has evolved to remove the constant sway because otherwise we'd be unable to walk in a straight line. Left trigger did not make me run or sprint at all even when being chased. In fact no matter how little or how far I pushed the left stick I always moved at the exact same speed. Using the 19th century lantarn (it's not a flashlight just because the game calls it a flashlight, it's an outdated, anachronistic lantern) drains your fatigue, for some reason. The game looks like it was constructed using basic assets provided with the engine or bought in some level pack with little to no variation. Doors have no door knobs and open automatically. collectible objects automatically float towards you needing no input. Navigating the menus with a gamepad is a chore since the game keeps reading the mouse input despite the fact that I'm using a gamepad and you can't back out of menus with the B button but instead have to navigate to the 'back' option instead. Conclusion
I did like the climbing mechanism and the monster design is pretty cool. But actually playing this game consists out of 90% repetitive environments and only 10% interesting level design and mechanics. There is no story being told whatsoever and if the bland environments are meant to convey a story they're doing a terrible job. So far the first ten levels have been linear with little to no opportunity for exploration. And yes, I'm aware these are supposed to be dreamlike visions from someone who had a near death experience. But I've had more interesting and scary nightmares after eating a lot of pizza. I can't think of any reason why I would want to come back and finish this game and therefore can't recommend it to anyone.
Ths game on ubuntu linux 18.10 with radeon mesa drivers. Uses the Unity game engine, and it uses 860 MBs of diskspace. Gamepad controller works fine, although mouse-keyboard probably a bit easier to use.
by tuxdelux on Steam
This is a very creepy exploration game that is well worth the full price. Each spooky level has you searching out the exit in the dark, but they do a great job setting the atmosphere, without annoying jump-scares or graphic gore. Don't expect much shooting at bad-guys. This is a game where you are creeping room to room, trying to find the exit, while avoiding everything that threatens you. It does feel a bit puzzley but not as much as some other games. Really great opening scene.
Played this game on ubuntu linux 18.10 with radeon mesa drivers. Uses the Unity game engine, and it uses 860 MBs of diskspace. Gamepad controller works fine, although mouse-keyboard probably a bit easier to use.
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by The Horror Network on Steam
In Fibrillation HD, you play as a man named Ewan Berrington; a fact that's only known because of the store page, and a small snippet of tutorial text in the early portion of the game. Aside from two brief endings, there is no story in this puzzle-bound walking simulator, but rather just an abundance of following linear paths and picking up orange glowing blocks instead of keys. There's also the occasional enemy to outrun and warp point to stumble in to. Little else happens in this game, and by far it's one of the more abstract experiences on Steam. The sensations of loneliness and abyssal impending doom are well communicated, which is a plus for anyone looking for a title with abundant atmosphere.
Make of it what you will though, as Fibrillation HD leaves a lot to be desired. Although the developer achieved the sense of emptiness that they so desired, the feeling is evoked for all of the wrong reasons. It simply feels as if there is little to do and even less to see in this linear walking simulator. Though there is a home for the experimental avant-garde games, this title comes across as more of an unfinished demo rather than a polished, finished product. The total run time is around an hour and a half, but those that know what they're doing can knock the total time down to about 40 minutes. There's little replayability unless you enjoy scouting for secret areas and collecting pick-ups. Only for the hardcore puzzle enthusiasts out there.
Rating: 2.5/5.0 - It's not awful, but it's not great.
The Horror Network Curator
Click for Gore
d, Fle ention is the opening sequence; not sure how it relates to the game or if it was a neat technical demo the developer had but it was a cracker, short and sweet.
by joerice1979 on Steam
I played it for around 30 minutes, getting to a (to me) unflinchingly hard puzzle on level 7, for which I don't quite have the oomph or inclination to grind through right now. That is not to say it's a bad experience by any means, just that it didn't quite reel me in enough to continue.
That said, Fibrilation HD does do some things really well; the soundscape and general design is simple (in a good way), giving the requisite atmosphere and, where necessary, the creeps that the level design doesn't manage to do.
On that note, while it all looks good (especially the monsters), the levels are on the basic side and while the 7 levels I did see tried to do something different there are only so many things you can do with corridors, doors and boxes. Maybe the later levels pushed past that, not sure, maybe I will go back to it.
Also worthy of a mention is the opening sequence; not sure how it relates to the game or if it was a neat technical demo the developer had but it was a cracker, short and sweet.
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by Messofanego on Steam
It's been a few years since a game has reminded me of the stunning brutalist architecture, jaw-dropping scale, and haunting atmosphere of NaissanceE like Fibrillation HD has done here. What's more, there is genuine horror here with some standout moments involving skeletons, skull-snakes, and Aztec-blockhead giants. The game's short length of about 2 hours actually does it a big favour over NaissanceE where there's a lot of variety and memorability in setting and level ideas over 18 levels rather than any one thing you're doing overstaying its welcome.
There's a very natural progression from familiar ideas and structure that you'd expect in an indie firstperson exploration horror game to more surreal landscapes and intense encounters with creatures. At first, you start off collecting enough yellow cubes to open a door and holding a lantern for darker areas. You have a stamina meter that depletes when you sprint, and using the lantern burns it even more. There are some secret areas, codes, and 18 collectible blue orbs to discover. You end the level by coming upon a purple will-o'-the-wisp.
The level design really opens up from level 8 where the massive scale, winding staircases, surrealism, and brutalist architecture start to show up. It continues to then get more unpredictable and illusory. In one level, you can open a door that is actually the window to a moving Aztec block totem, and you can enter and exit at any time in a very cool visual illusion (see video below). In another level, you're running corridor to corridor from a skeleton and like a horrific game of tag, you have to climb on some boxes for high ground so you're safe before it catches you. And then one level is just straight up Attack On Titan! Each level is a checkpoint, so if you die, you'll have to start that level over but they're short enough where that isn't a bother.
There is a clear (dialogue-less) narrative to go along with the nightmarish level structure and dreamscapes. It's set in 1992, and the only other signposting until the climax is an early hallway with doors having years marked on them from 1960 to the current year. The further you go on, more grounded sights start appearing like an industrial area with birds that's quite a breath of fresh air. I won't spoil the why and how your character Ewan is in this world but it ends in a satisfying manner. Rest assured the storytelling is more the visual kind instead of exposition audio dumps or internal monologues like other FPX games, with text only showing up at the very end to explain your ending (of three). This is all helped by an ominous and ambient score that perfectly fits either the danger or peace of a level. Despite some similarities with other games out on the market, Fibrillation HD is able to stand out with its surreal touches, sights, and environmental storytelling. Don't miss out on this surreal wonder. https://www.youtube.com/watch?v=c_JKEXkAD08
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by steve on Steam
We haven't finished this one yet, but we're giving it a strong recommendation for a combination of two reasons: First, it's a clever, engaging walking sim with some creative imagery and satisfying puzzles. Second, when we got stuck at a particular point that others were able to get past, the developer actually incorporated a change into the game to help us out (and he did this twice!).
Now, we wouldn't recommend a game unless it were actually fun to play. This one is. But, we think it deserves special attention and praise when a developer pays close attention to feedback from the community and is willing to make changes to cope with issues as small as one purchaser's problems. I doubt that anyone outside the indie game world would do that, but it's also hard to imagine this is common even inside the indie world.
Save 30% on Fibrillation HD on Steam
Apr 11, 2017 Save 30% on Fibrillation HD on Steam. Immerse yourself in an adaptation of an old story about Ewan Berrington. All Reviews: Very Positive - 87% of the 167 user reviews for this game are positive.
Fibrillation HD | Review - YouTube
Jun 16, 2017 I chat about Fibrillation HD, a surreal dreamscape in game form. SPOILERS PRESENT ...Duration: 5:15
Posted: Jun 16, 2017
Fibrillation HD for PC Reviews - Metacritic
Apr 11, 2017 It's hard to describe Fibrillation HD. It's kind of one part platformer, one paret horror game and one part walking sim. It is not fantastic. It's kind of one part platformer, one paret horror game and one part walking sim.
Fibrillation (video game) - Wikipedia
Fibrillation is a 2012 first-person perspective video game created by Egor Rezenov. The story ... "'Fibrillation' Review – Filters, Lights And Staircases. Not Your...
Atrial Fibrillation ECG Review - Criteria and Examples ... - Healio
In this atrial fibrillation ECG review, the ECG criteria to diagnose atrial fibrillation ( afib) including atrial fibrillation with RVR, coarse atrial fibrillation, and other AF...
Atrial Fibrillation Topic Review | LearntheHeart.com - Healio
A complete review of atrial fibrillation including the basics of atrial fibrillation. pathophysiology, etiology, diagnosis and treatment are discussed in detail.
Atrial Fibrillation in the Elderly: A Review. - NCBI
Am J Geriatr Cardiol. 1994 Mar;3(2):26-40. Atrial Fibrillation in the Elderly: A Review. Movsowitz HD(1), Lampert C, Jacobs LE, Kotler MN. Author information:
Egor Rezenov - Blog, sketchbook, video games
Fibrillation HD Media Kit.zip ... pictures available from the game, I would have wondered if they could send me a steam key to make review videos of the game.
High-Resolution Mapping - Persistent Atrial Fibrillation PENTARAY ...
Jun 5, 2019 High-resolution Mapping in Patients with Persistent Atrial Fibrillation ... Arrhythmia & Electrophysiology Review 2019;8(3 Suppl 1). .... Guided by High Density Mapping in Atrial Fibrillation [SUBSTRATE HD]; NCT02093949),...
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Sep 6, 2016 Fig 1 Identification of studies included in review of atrial fibrillation (AF) ...... Sampson UK, Pfeffer MA, McMurray JJV, Lokhnygina Y, White HD,...
Vitamin C for preventing atrial fibrillation in high risk patients: a ...
Feb 1, 2017 Atrial fibrillation (AF), a common arrhythmia contributing substantially to ... The goal of this systematic review was to analyse the preventive effect of ..... Padayatty SJ, Sun H, Wang Y, Riordan HD, Hewitt SM, Katz A, et al.
Quality of Life in Patients with Atrial Fibrillation: A Systematic Review ...
The impact of atrial fibrillation (AF) on patients' quality of life (QoL) has yet to be .... However since this review was undertaken, a number of new interventions,...
Atrial fibrillation in acute myocardial infarction: a systematic review of ...
Dec 24, 2008 Atrial fibrillation (AF), the most commonly encountered clinical ... This review, therefore, aims to systematically evaluate the published literature...
Atrial Fibrillation | NEJM
Apr 5, 2001 Electrocardiographically, atrial fibrillation is characterized by the presence of rapid, irregular, fibrillatory ... Review ArticleMedical Progress...
High-Density (HD) Wave Mapping in Subjects With Atrial Fibrillation ...
Mar 20, 2019 High-Density (HD) Wave Mapping in Subjects With Atrial Fibrillation as a Predictor of Recurrence After a Single Ablation Procedure Using a...
Study Type: Interventional (Clinical Trial)
Actual Study Start Date: August 26, 2019
Estimated Study Completion Date: September 30, 2021
Intervention Model: Single Group Assignment
Ventricular Fibrillation | American Heart Association
The American Heart Association explains ventricular fibrillation or v-fib as the ... Watch an animation of ventricular fibrillation. ... Last Reviewed: Sep 30, 2016.
Atrial Fibrillation and Diabetes Mellitus | JACC: Journal of the ...
Aug 19, 2019 Atrial Fibrillation and Diabetes Mellitus. JACC Review Topic of the Week. Allen Wang, Jennifer B. Green, Jonathan L. Halperin and Jonathan P.
Atrial Fibrillation (AFib) Center: Symptoms, Causes, and Treatments
Aug 20, 2019 Find in-depth information on atrial fibrillation, including symptoms ranging from lack of energy to heart palpitations and dizziness.
Atrial Fibrillation Characteristics in Patients on Haemodialysis vs ...
Feb 14, 2018 Atrial fibrillation (AF) is highly prevalent in dialysis patients, however ... laboratory data were reviewed and correlated with outcomes in HD vs.
Tobacco smoking and the risk of atrial fibrillation: A systematic ...
Jul 11, 2018 Epidemiological studies on smoking and atrial fibrillation have been ... We conducted a systematic review and meta-analysis to clarify the...