Earth 2160 - Review
Let nues the story of aodt coate ll have to reaan Dynasty (ED)The ED orr basebur ressource th: Very touts, buted Cr basebur ressource th: Far structures whon (LC)The LC created orbldr ressource th: Sor 'stackensThe al
by Fenris Silverfang on Steam
Let me start with saying I am a huge fan of the earth series,
-Earth 2160 continues the story of its predecessors through 4 campaigns of around average length that will most likely keep you busy for a while.
-The game features 4 very unique races which vary greatly in terms of playstyle.
-Lets you modify your units as you see fit to execute their job perfectly.
-It comes with a skirmish mode and supports up to 8 players for lan and i-net multiplayer. Has a bunch of extra maps added to it, some of which I recall seeing in fan patches.
-The game natviely supports most modern resolutions up to 1920x1080.
-Despite its age the graphics are still very neat to look at and features like its day and night cycle make the game quite pretty.
-Note: You will have to register the game ingame via its product code allocated by steam to unlock its full content, which might scare some people off but I dont exactly see any harm in it. (not like most modern games dont require you to make accounts :p)
Eurasian Dynasty (ED)
The ED originated from Russia and while they may not be the fastest, they certainly have some of the toughest units in the game featuring heavy tanks, artillery and bombers. They weaponry ranges from conventional weapons to heat rays.
Their basebuilding consists of placing a main 'core' at the center of your base from which you build pipes to connect a variety of structures and generators to power your network of buildings. They can also build walls and a variety of other defenses.
Their ressource gathering is done by mobile refineries which can hover from depot to depot and process all ressources gathered on the spot for a steady income.
Strength: Very tough units, able to turtle quite well using a ring of walls around the mainframe, simple ressource gathering
Weakness: Slow units, buildings are vulnerable to get disconnected from the frame and can get disabled due to lack of power, basebuilding takes up a lot of time and needs to be planned ahead a bit in order to make room for future buildings.
United Civilized States (UCS)
The UCS originated from the United states of america, they have a variety of mechs and jets at their disposal and use a lot of energy based weaponry as well as ballistic missiles.
Their basebuilding is probably the most 'normal' and executed by flying drones that place structures which then build themselves as they drain the ressources needed. Their bases have the unique feature to use add-ons to enhance buildings in a specific way, such as making generators create more power or making refineries generate more income.
Their ressource gathering is rather traditional and has flying harvesters land on top of the ressources, gathering them and returning back to the nearest refinery for dropoff.
Strength: Fairly easy to master, strong missiles backed up by laser weapons, simple basebuilding which doesnt need babysitting. Can place turrets and walls to some extend to provide decent defense. Can teleport freshly trained units.
Weakness: Their structures while efficient can get costy to replace with a bunch of add-ons added to them and expanding to get more ressources does require you to set up additional outposts. Their laser weaponry is prone to get tackled by shields early on which renders them inefficient.
Lunar Corporation (LC)
The LC created orbital colonies and initially settled down on the Moon. They were able to study alien technology and feature the most advanced weaponry out of all the races. Their vehicles are hovertanks, infantry has jetpacks and aircraft are speedy.
Basebuilding for the LC means placing a basic module on the ground and stacking other modules on top to create a tower which depending on modules you places can fill in a variety of roles from research and unit training to combat modules to turn them into tough fortresses. They can also place external turrets and laser walls and all structures can be placed anywhere as they are dropped in from the sky. (you can only call in a limited number of buildings at a time though)
Their ressource gathering is as simple as dropping a mining base next to a ressource field. They will harvest and process it automatically.
Strength: Some of the fastest units in the game, very strong weaponry that is specialized to usually fit a single purpose, probably have the ability to expand in terms of ressources easier than any other race, can build foward or hidden bases anytime, anywhere.
Weakness: Due to their 'stacking' mechanic of modules their structural integrity is often at risk and they are prone to have their buildings get sniped which are even more expensive to replace than fully modded ucs building, their early game units while fast are fairly weak in terms of hp.
The aliens are a new addition in Earth 2160 and feature the most unique playstyle using cloning and evolution to create their units and having no ressource gathering in the traditional way.
They can morph strong defensive structures which are able to provide heavy cover for units while they clone and evolve or block off ressource points from your enemies.
Instead of ressource gathering their units absorb a small amount of ressources to evolve into different species, starting with a basic unit that has no way of attacking and a basic mothership you have to clone them to create more and evolve those into different strands to create the perfect army.
Note: It is advised that you keep at the very least one basic unit to replicate as you might be unable to reproduce if you dont!
Strength: Strong structures, heaviest aircraft in the game, fast and lethal units, can easily poke at hostile bases and harass them.
Weakness: Beyond static turrets no way to defend yourself, take great amounts of planning and macro management to keep track of your units and their evolutions, easy to get harassed and crippled if cloning units are exposed.
Virtual Agents are 'Hero units' which will offer their services for the highest bidder. As Aliens have no means to store ressources they are unable to obtain any.
Agents pop up every now and then , initially after a few minutes three random ones will pop up and ask if the player wants to hire them. You have to be quick and go for whichever suits you best or simply bid on them all if you feel generous with your ressources. Your enemies also have the chance to obtain them and can make them a better offer. In the end they will join whichever side is willing to spend the most money on them.
Once hired you can spawn the VA anywhere you like and they will remain in your service for a limited amount of time till their contract expires, after which you have to pay them again. If they get killed their contract is also terminated.
Those Virtual agents offer a variety of bonuses for certain playstyles, such as reducing the cost of flying units by 25% or having your ground units start as veterans. The VA's also come in a variety of shapes and often are a powerful unit on their own that if used right can pack quite a punch.
You can have up to 3 agents at a time which will most likely start to chat with one another at some point. This usually leads to quite some hilarious conversations which might entertain you if you like bad puns and sarcastic comments.
Note: Virtual Agents can be disabled during game setup if you dont want to have them around.
Thats about all I can tell ya, if youd like to know more you should just take the game for a spin, especially since its currently on offer for a laughable price. The rts genre usually doesnt bring forth as many games as other genres do currently which is why many of us still play 'older' games to pass the time.
This one is a little gem, sure has its flaws but it can be a bunch of fun, especially if you're looking to get it to play with some friends of yours who are also willing to spend a single dollar or euro to get it.
Earth 2160 et to technde, sosults that all 3 facts sat takes so 2150 dn't keep those clunky tunnel ens race and rtual Aostly dld, t has a cart's a shat's RTS which is usual at core but tries to be unique wit
by Foxysen on Steam
Earth 2160 is the third game in Earth 21XX series, a polish RTS that tried to put small innovative features. It came out in 2005 and then got Steam release in 2006, quiet early stuff. Didn't get any expansion packs, unlike Earth 2140 and 2150.
So, let's get to technical part. Around half of negative reviews that you see over this game comes from people beliving that game requires full registration, with your name, adress and such, for it to work fully. Actually, what is required is "Activation", which is inputting CD-key and then authorizing it on Internet, while "Registration" is optional and can be skipped. It's like in old PC games where they would ask if you want to "Register Now" after installing the game.
On bad side, some people on forum seemed to have trouble with CD-key itself. I don't know, I had no problem there, but maybe it's related to reinstallation on different computer.
Surprisingly, widescreen is supported and works as intended, so to say. Even interface looks fine. But widescreen will often show parts of game's cutscenes that weren't supposed to be seen. You will often see that space background is just textured wall that was placed over the ground of current's level, not helping immerison.
As for multiplayer, it's either local or Internet. And Internet option is possible only through EarthNet, which, from what I heard, was shut down a while ago. To be honest, I didn't bother to check past account registration for that. And I doubt that many people were playing it nowdays. But could be wrong. I, myself, count that multiplayer is dead there.
Story is that all 3 factions escaped Earth as it was about to be burned by sun. Lunar Corporation, an advanced faction of womans who lived on moon previously, came to Mars first. Eurasian Dynasty, soviet-like faction from Earth, arrived later and now tries to take it's place in solar system. In meanwhile there were no news about starship of United Civilized States, factions that uses robots heavily, even as leaders. And then some self-cloning aliens started to pop up.
At the core, Earth 2160 is same old classic spammy RTS, which was getting old as W40k: Dawn of War came out year before. Classic because it still makes you build bases, command directly any amount of units you want and has limited recources, making you move around. Spammy because you want to have more many buildings to produce many units to send into battles. You would even want to have no less than three research centers, otherwise you will not be able to research everything needed even in a hour. It did introduce population cap, but it means that you have to build lots of storages.
It takes some features from Earth 2140, some from Earth 2150 and doesn't forget to bring it's own. From Earth 2140 it got Infantry. Doesn't play with idea of any kind of friendly general AI this time around though. In all honesty, I didn't find Infantry useful outside of early Skirmish games. They die very quickly and don't seem to be cheap enough by comparison to spamming light mechanized units. They can capture the buildings or something, but base defences in this part are too strong to allow that.
From 2150 it keeps customization of non-infantry units. It kinda improves, as you get to choose a bit more. Though, some chassis allow only some kind of weapons, but seeing how you get to choose from 4 types most often anyway, it's still awesome. And yes, it's built with counter mechanics in mind. You want to put armor against what your opponent uses and put weapons that will counter his units. 2160 is quite focused on countering: if you try to use laser weapon on unit with reflective armor it may take half of a minute to destroy it, while with counter it would have took just few short seconds. Goes same for base defences, you either use artilery or die.
No, they didn't keep those clunky tunnel mechanics and basic terraforming it had. It's already overwhelming with all features that 2160 got.
And 2160 adds Aliens race and makes the 3 factions from 2150 even more unique to each other. They also gave us aircraft that you have to manually call to attack something from airbase. Sadly, they are bad. They have to see object the whole time that they get there. As soon as, say, your soldiers get destroyed around turrets and fog of war covers it, they will immeditly turn back around and will refuse to bomb anything until they return.
And they added Virtual Agents. In campaign they are heroes who have inventory. Outside Campaign they are powerful units, who give passive benefits to your base, while being strong enough to possibly turn the tide of battle early in the match. The interesting part is the way you hire them when they randomly pop-up: it works like auction between all players! The highest bidder get them. Is it worth chasing after the increasing price? Or maybe you want to increase price for other players? Or maybe you are just trying to stale time while you are winning the battle? Fun addition. They also bring in a bit of personality, each with it's own car and even recognising and chatting with each other.
Races are mostly different in the way that they set up a base. As well as many smaller changes in units. Or the way that they use only two recources out of three available. It's a good fun to learn them all.
ED connects buildings around colony base with pipes. They can also build walls with wall turrets they can slide around freely. LC build tall towers, placing additional buildings on top of a main base. UCS feel mroe traditional by comparison, but they put 6 of basic buildings into field and then build additonal upgrade-buildings on sides of them. Aliens just clone and upgrade, sucking nearby needed recource.
Hm, I remember reading interview where developer warned that LC towers shouldn't be built too close together as they may fall onto each other if root building is destroyed. Sadly, no physics feature made it into final game. The only physic thing that remains are rocks that you can shoot at in campaign.
It has a campaign which is nice on theory, all four races being connected by ongoing storyline, while game slowly introduces you to game mechanic. But it's flawed kind of RTS campaign, where each mission drags on slowly, with times when you don't have anything much to multitask or to even do. And sometimes it's also difficult in such way that you will have to replay it. Like, in the last mission of ED the heavy weapons of tanks get disabled and you have to find traitor, who spawns in only when that happens. And you don't know where traitor. So you better restart mission and pre-place units in location where traitor will spawn, otherwise waves of Alien forces will overwhelm you. And well, I gave up on campaign at that point, kinda was too bored in some spots.
Skirmish is quite intense and fun by comparison. Don't expect AI to ever let you space to breath after five minutes or so. Now, he is weak if you expand early and take all recources for yourself, but if you let him have some bases for itself, he will not be so weak. He may even wreck you good. If at one moment you will be destroying his army with laser weapon, then in next moments you will be facing laser-resistant army that will be destroy yours in seconds instead.
It's a shame that audio-visual enjoyment is a bit more lacking when compared to 2150. That game had different soundtrack for each faction, shame that 2160 uses only one for everybody. While graphics were spectacular when it came out, with bump-shading even on infantry and cool special effects, I felt that more atmospherical effects were lacking. Like explosions on ground. Or lighting during night. In 2150 it was looking great to see bases slowly activating red and white colored lights. Kinda weak here.
So, it's RTS which is usual at core but tries to be unique with it's own features, not unlike other Earth 21XX games. It's a bit clumpsy, a bit too spammy. Still joy to try all factions.
by Lion on Steam
This is one of the best RTS game released in 2005 but graphics and design still very impressive even in today's standard the gameplay is deep with technology research ,units customizing and unique base building techniques for each faction. Earth series very powerful brand in strategy games. if you didn't play earth series game before (earth 2140,earth 2150) I recommend you to read this wiki page to understand the story behind each faction in earth 2160 (Eurasian Dynasty, United Civilized States, Lunar Corporation, Aliens) . http://earthseries.wikia.com/wiki/Earth_Wiki
To all those who cobs down to a admit, I at first didnt read properly myself, but then i just used the back button and read properly, noticing the checkbox for the registration with no problem at all.
by Thandros24 on Steam
To all those who complain about the supposed need to give out personal info: LEARN TO READ.
You do not need to register to play the full game, just UNCHECK the box for registration and press the internet activation button and you are done. Honestly, if you tell the game to register, then of course you have to give your name, birthdate and co., but you only have to ACTIVATE.
All those thumbs down to a generally decent game, just because they cant read properly. Steam should delete such invalid reviews and never give refunds for this game if such a reason is given.
I admit, I at first didnt read properly myself, but then i just used the back button and read properly, noticing the checkbox for the registration with no problem at all.
Degree of DRM registration info demanded downright disturbing. Uninstalled.
by sp8s4me on Steam
Degree of DRM registration info demanded downright disturbing. Uninstalled.
includes mandatory fields like: Real name, full address including postal code and country, gender, birthday.
by Wipfmetz on Steam
Game welcomes you with a registration form you better fill out if you don't want to be limited to "demo mode".
That form includes mandatory fields like: Real name, full address including postal code and country, gender, birthday.
Earth 2160... Where do te of that, thth factons don't even have buspan>. The bldcally hulosophy technf you look for very rey ight be good idea (that game takes most of its gameplay elements from Earth 2160, but simpl
by Warlander on Steam
Earth 2160... Where do I start? This game is buggy, central multiplayer server is dead (altrough direct connect still works and will most likely work forever), lots of mechanics are annoying, DRM activation works but demands your personal data...
...And despite of that, this is one of the most enjoyable, complex strategies you will ever see! I am writing this review over 10 years since the game release and it is still unbeatable when it comes to many aspects.
Let's start with factions: there are few of them and all of them are completely different - not just when it comes to most obvious things like visuals or different "game finisher" end-game units, but also the way they build the base (and not even single faction reminds typical strategy, with most familar one being UCS), recruit their units, research technologies and how their army fights. In addition (major spoiler alert) one of factions don't even have buildings except turrets at all, but their units can duplicate and evolve to the more advanced forms. The biggest differences are in base building:
UCS base building look most similar to other RTS games, but all their buildings are semi-modular, meaning you can extend them with additional parts (for example, refinery can be extended with parts giving additional extractors or with storage facilities raising your population cap). Their energy network is rather crude, with power plants as separate buildings and need to build energy relays to extend the network.
ED bases are basically huge, modular buildings - complexes with multiple power generators, barracks, storage facilities, turrets etc. connected together. The only constructions that can be built disconnected from complexes are walls and turrets that can move on these walls like on rails. Energy pool of this faction is bound to single complex (but you can have more than just one).
LC philosophy is "build up, not wide": their bases tend to be relatively small compared to all other factions, you can stack most buildings on each other as long as tower is kept at sane height (if you have big towers close to each other, destruction of one will start domino effect). Their walls are made from energy walls connected with turrets, in addition attempt to fly over them will result with turret insta-killing the enemy air units with energy ray. It is the only faction with global energy pool.
Micromanagement which is very common in this game might be seen as pro or con - this is matter of preference, altrough in case of one of factions amount of micromanagement grows exponentially with game duration and quickly reaches stage in which it is very difficult to take care of everything needed.
From technical side, game have some serious flaws when it comes to pathfinding: land units have big troubles finding a path to the target, it is almost impossible to get them out of complex base, armies with different move targets will often block each other. AI don't really "know" how to play using ED faction, but can be challenging especially when playing against Morphidians, but don't really expect any surprises from it. Graphics are still relatively good for over 10 year old game, with nice looking physics and big attention to details like visual representation of damage. Music is nice, but don't expect hearing too much of it - something is wrong with music system, so it plays very rarely. Sounds are acceptable.
If you look for very good, complex RTS with base building + careful resource management and bugs/other annoyances don't scare you - then this is the game for you, especially if you have few friends to play with. If you look for something similar, but more modern and polished - trying Grey Goo might be good idea (that game takes most of its gameplay elements from Earth 2160, but simplifies them and removes most of micromanagement).
Achame has no Steam achievements.
by Meat-King©® on Steam
"Leadership comes in small acts as well as bold strokes.”
Earth 2160 is a very good real-time strategy game with four unique factions, a remarkable grade of unit customization and broad spectrum of tactical opportunities. The most interesting aspect of the game lies within the customization of the loadouts of individual units upon construction, while progressing through the impressive research tree.
Compared with the predecessors the differences and specific characteristics of the factions were further developed, e.g. unique base building and unit types. In addition, the micromanagement of units and buildings has been simplified.
On the other hand the clarity of the user interface still remains an issue, which would have needed more attention.
The game has no Steam achievements.
played thll not actte whatever you want, but stnterestusce over ely ln all: could have been awesome, if they would have replaced their art director, and taken out the registration system after dumping this game on steam.
by friendlydog3 on Steam
interesting game mechanics deeply buried underneath eyerollingly trashy presentation and unacceptable registration requirement.
(I played this game properly when it originally came out)
will not activate if you don't submit real name, real address, birth date, gender, hardware data, email address etc.
(yes you can write whatever you want, but still unacceptable , for a game that isn't even supported anymore).
- interesting mechanics like guns on rails on walls, that need to be repositioned, connected buildings etc.
- where's the real time 3D terraforming from earth2150?
- music is 90ies eastern europe techno trash (and not the "cool kind", whatever that is).
- CGI and all asset/design styles are also from the dark age of people who don't know how to design scifi.
- voice over is cringy to the max.
- limited landscape variety. (very repetitive).
- extremely limited resources kinda make the whole level and develop your units system irrelevant cos you are forced to rush.
All in all: could have been awesome, if they would have replaced their art director, and taken out the registration system after dumping this game on steam.
Best RTS ever? Well there is 2150 but 2160 is at least as good. What surprises me is that not only it is an absolute classic, but also, it runs perfectly, or was adapted flawlessly to modern OS/PCs. The AI doesn't let
by Razor on Steam
Best RTS ever? Well there is 2150 but 2160 is at least as good. What surprises me is that not only it is an absolute classic, but also, it runs perfectly, or was adapted flawlessly to modern OS/PCs. The AI doesn't let you fool around much, even on easy, if you like challenges this is the one. Graphics still look really good too! Best Topware game easily.
Earth 2160 Review - GameSpot
Nov 14, 2005 Because of this, it makes sense that Earth 2160 plays a lot better in the skirmish and multiplayer modes, since the lackluster story or the preset mission objectives don't tie players down. Instead, the goal is to simply pummel one another by adapting and building better units.
Earth 2160 on Steam
Apr 1, 2006 After the destruction of the EARTH in 2150, the leaders of the ... Reviews. “It may not replace "Star Craft" in terms of stature - but it's damn close.
Earth 2160 for PC Reviews - Metacritic
Nov 16, 2005 Metacritic Game Reviews, Earth 2160 for PC, EARTH 2160 is the official sequel of the award winning, very popular and top selling EARTH...
Earth 2160 - IGN
Everything you need to know about Earth 2160. ... PublisherMidway Games. Release DateNovember 14, 2005. PlatformsPC. 7.9. Review...
Earth 2160 | Let's Cheap Review #36 - YouTube
Dec 20, 2014 Retweet to enter to win! https://twitter.com/MalletSpaceStud/status/ 546313611795103745 ...Duration: 8:14
Posted: Dec 20, 2014
Earth 2160 • Eurogamer.net
Earth 2160. EA's yearly update improves tank handling from the 2159 edition. Review by Kieron Gillen, Contributor. Updated on 4 August 2005. Have you seen ...
Earth 2160 - PC - Review | GameZone
May 4, 2012 It is a great year to be a strategy gamer, because there have been some very good games released this year. Not only will these games capture...
Earth 2160 Review – GAMING TREND
Dec 1, 2005 Earth 2160 is Reality Pump's continuation of the Earth RTS series. The game runs best on a fairly high-end system as they use an advanced...
Earth 2160 | Wargamer
Jan 17, 2006 Earth 2160, which takes place after the events of both Earth 2150 and The ... For the purposes of the review, I played several single player...
Earth 2160 — DarkStation
Read our full review of Earth 2160 to find out! Gameplay. To say that Earth 2160 is a strategy game is accurate, but to say Earth 2160 is like any other strategy...
Earth 2160 on GOG.com
Only a few thousand humans managed to escape from the Earth before its collapse ... amount of positive reviews I thought I would give my perspective on 2160.
Earth 2160 on GOG.com
Earth 2160 is most recent of the 'Earth' series games and very good .... The irony of my E2160 review on GOG is palpable, for herein lies the genesis of my...
Earth 2160 - Steam Community
After the destruction of the EARTH in 2150, the leaders of the Eurasian Dynasty escaped on board an evacuation fleet. Now they are fighting for the survival of...
EARTH 2160 [Steam]: Video Games - Amazon.com
Buy EARTH 2160 [Steam]: Read Video Games Reviews - Amazon.com.
Earth 2160 - Dreamgame
EARTH 2160 is the official sequel of the award winning, very popular and top selling EARTH series and continues the brand of Earth 2140 and Earth 2150.
Earth 2160 for PC - GameRankings
For Earth 2160 on the PC, GameRankings has 101 reviews, 12 cheat codes and secrets, and 0 screenshots.
Earth 2160 Review., gameSlave
Gaming news and reviews with a British twist, Earth 2160 Review.
PC Review - 'Earth 2160' - Worthplaying
PC Review - 'Earth 2160'. by David Wanaselja on Nov. 26, 2005 @ 1:28 a.m. PST . Only a few thousand humans managed to escape from the Earth before its...
Earth 2160 Cheats - GamesRadar
Earth 2160 Cheats ... This is done by [Enter]cheats_2160[Enter] (note, that this is the only code where the ... Afterparty review: “Hilarious and blasphemous”. 3...
SPONSORED: Earth 2160 is free for the next 24 hours from Green ...
Nov 13, 2012 Reality Pump's old RTS Earth 2160 is free on Green Man Gaming for ... his review on a primitive stone keyboard, saying: "Earth 2160 is weighty...