Darkfall Unholy Wars - Review
This game has been suspended as of 5/29/2016
by zee goomba on Steam
This game has been suspended as of 5/29/2016
ne:Unholy Wars, or y f n would h hope this mini review is helpful to others like me that sit somewhere in the middle between hardcore gamer and casual gamer.
by xandarr2000 on Steam
I have not always considered myself a carebear. I cut my teeth like a lot of people on games like Ultima Online, which will always hold a special place in my heart. The constant danger from both the environment and other players made life precious and your actions have weight. A simple trip to go mine ore could often become a danger filled epic as you struggle against both PK's, Enemies of your clan and even your own personal nemesis from time to time. Along came Everquest a few years after UO to instead focus in on working with your community members rather then fighting them. While nothing works 100%, players gradually stopped killing each other in favor of deeper loots. Still something was lost to us UO fans. Danger was no longer quite as "Real" Since then I have treadmilled through im sure just about every major AAA MMO release trying to find a home to bring back that excitement, I had always steered clear of DF because frankly I was pretty sure I would get my ♥♥♥ handed to me. I was right! About 2 weeks ago though, I decided why not give it a try. After all, at one point I use to handle myself and I did still PvP in games like WoW for instance. I am no coward, in real life having retired from military service and some real life experiences that would make half these hardcore gamers wet themselves in fear. I could handle this. Boy was I about to be suprised. (in a good way)
Okay, so anyone who has played Darkfall Online:Unholy Wars, or its original incarnation knows one thing about it. It is a very unforgiving, political, no handholding environment. You start off in the newbie area related to your race (which sadly has been turned into humanesque models for hit box purposes) choice is by far as close to a handholding experience as you will get. A very almost subtle tutorial (very reminiciscent in feel to EVE Online's Turtorial) will guide you through the basic ways to gain prowess in the game, which is accomplished by completing certain feats within the game (think achievements for all you console junkies out there) The thing I love is, right off the bat with very little effort you can build yourself up well enough to create just about anything you initially need. Virtually everything you do gives you prowess so just playing the game and setting out on planned adventures can help you get to certain goals. There are no levels in Darkfall, you literally just build the character you want through the skill and power choices you make. The only skill you really have to grind at are the crafting skills which to be honest are just like any other crafting skill in other titles, its all about harvesting the resources and creating objects. A salvage system lets you take even the loot you get off creatures and turn into something useable.
So my first few days in Darkfall were pretty uneventful. The global chat is filled with the usual batch of idiots with nothing to say, and the smattering actual helpful people. I will say this with absolute conviction, you will not find much help out of global. No, global chat is pretty much redundant. Trade chat is much more focused however. Where I think AV did it right is, they instead implemented the Mentor program. With the mentor program you will actually have a older player assigned to you, to help you with advice and some have even been known to do more then that. That being said, my only expectation was knowledge and my mentor gave me that in droves. I did do a bit of research prior to coming in the game on the clans present and had already chosen my clan before coming in, but from what I understand, a lot of folks end up joining the clan of the mentor. Either way, you will have to type and actually communicate with people if you want half a chance of getting anywhere in DF.
I made myself some chain armor a crappy greataxe and decided to see what the PvE is all about in Darkfall. I found it suprisingly fun and pretty evenly balanced in terms of my characters abilities to handle, and you figure out real quick if a creature is beyond your abilities in DF. Again no hand holding. There is no level marker to tell, you simply have to go in and give it a go. To be honest, I LOVE THIS. It has brought exploration back into my gaming world. The world is a dark and sinister place and Agon, filled with fallen ruins, serene environments and caverns and holes in various places does its best to push that envelope. I even managed to find places that veterans of the game were unaware of. That is pretty awesome.
The only thing I have had a hard time with has been managing to stay on the hit box. I am partially handicapped and my reflexes are somewhat impeded but once I got some practice in, it is easy enough to stay on target. PvP though provides a whole different dimension to combat. The custom roles patch that just went in effect has certainly made things interesting. Now gone is a lot of the cookie cutter class runs of the past as players new and old are trying to figure out what they feel comfortable with. I am sure it will not take long for the flavor of the month meta gamers to start touting ultimate builds, but for now everyone is kind of playing around with the improved options which honestly give a TON OF FLAVOR to character building.
To fans of old school DaoC, I would highly encourage you to check out DF:UW. It really has that old frontier feel that a lot of us were big fans of. It also does one thing that very few PvP games do. It gives me a better reason to want to defend my clans holdings, to expand them. I am motivated beyond just racking up points so I can prestige etc. I have a stake in this world, and I think that is important, because even DaoC to some extent failed to bring that to the table for me. Yes, I have spent most of my gaming time as a carebear, more interested in the crafting and pve content then pvp. But Darkfall has changed that for me. While I am still not 100% hardcore into PvP, I do like mixing it up and I feel a real reason to do so. There is something to be said for that in a game. So this has been a old carebears review of why I think Darkfall Online:Unholy Wars deserves a second look, a third look. Yes it is tough, but thats good, challenge yourself. If you just put the time and effort in you will not regret it. Now is a great time to jump on board as well, not only is the playing field slightly more even as everyone figures out the impact of the custom roles patch but AV is running a new player special as well.
I hope this mini review is helpful to others like me that sit somewhere in the middle between hardcore gamer and casual gamer.
f all I wanted was to fight everyone I saw, then I wouldn't waste time grinding for gear and levels in an MMO, I would just go play a competitive shooter with way better gameplay. I go to MMO's (particularly of t
by ClayTempest on Steam
I am a veteran Ultima Online player, and I loved the hardcore elements that made the game challenging and rewarding. Where UO was like a sandbox world with severe consequences for those who chose to PK, this game has none. In UO, becoming a PK was taking a big risk so people didn't just try to murder everyone they saw. There was actually a virtual society in that game world where PK's were notorious but not so rampant that the world was unbelievable. Darkfall is not a virtual society. It is simply a murder simulator. Everyone you see outside of the newbie zone just rushes at you to try and kill you and loot your corpse. This game is just a deathmatch MMO.
If all I wanted was to fight everyone I saw, then I wouldn't waste time grinding for gear and levels in an MMO, I would just go play a competitive shooter with way better gameplay. I go to MMO's (particularly of the sandbox variety) for a virtual society and community. Again, I loved UO's unforgiving nature, but it was balanced. If Darkfall added a reputation/criminal system then the game would be a much better environment for a fully fleshed out world that I would enjoy spending more time in.
To bat was knn had a lot of mixed feelings seeing as I liked a ton of the ideas this game had, it just seems like they executed almost ALL of them extremely poorly, turned the game into a super slow paced grind fest.
by Hu Gibbet on Steam
To me, the game and the concept are amazing. The hardcore pvp aspect sounds amazing. I love the open world pvp. At the same time, the way they set up their "feat" questing/leveling system is just SUPER grindy. Just GRIND GRIND GRIND. If you're not in a big guild, you really can't accomplish anything in this game besides being destroyed by a group of players when your roaming and having all your things looted. The population is somewhat small as well.
The combat was kind of boring to me, I like that it's not just tab and press to attack, but it just seems slow and clunky. And the spells to exchange health for mana or stamina and vice versa just seems like an added part of the game that isn't even necessary. Just takes up more spell slots on your already limited circular spell bar thing :|
The crafting is pretty deep, but at the same time simple which I like. Anyone can eventually craft great gear. But then again you have to spend TONS of hours farming, and it's not like most MMO's where you walk up, harvest a vein of ore and now you find another. Instead you will spend 5-10 minutes smashing on one ore vein or hacking at one tree, or collecting one plant. It's extremely boring and not well thought out. I honestly didn't feel like I spent most of the game doign anything but hammering rocks/collecting plants. Or at the funnest of times grinding mobs which spawn all to damn quickly, you can barely skin their corpses before the next wave is butt ♥♥♥♥♥♥ you.
The pvp was about as boring, I was in a fairly large guild and when a seige came, it ended up being me standing on a wall slinging spells from half a mile away hoping to even damage someone. It would literally take my spell a good 4-5 seconds before it even got to where the enemies were standing doing the same thing. And while their melee characters ran around 2 shotting anyone they could get close to.
I had a lot of mixed feelings seeing as I liked a ton of the ideas this game had, it just seems like they executed almost ALL of them extremely poorly, turned the game into a super slow paced grind fest.
This game is simply amazing, yet not for anyone. The start is really rocky as are most sandbox games because you don't know the ropes yet but anyone who enjoys the freedom to make your own path in a game should know t
by Kraglor on Steam
This game is simply amazing, yet not for anyone. The start is really rocky as are most sandbox games because you don't know the ropes yet but anyone who enjoys the freedom to make your own path in a game should know that you have to give the game a little time for yourself to learn the combat and such. Starting off you have to grind a lot so instantly I'd say when reading a review look at their hours played because most people play like 3 hours and say it's horrible, when in reality they probably afk'd the whole time since they didn't know what to do. This game requires you to be a part of a clan to do any of the content efficiently. it's not all action, but the beauty is being able to be a part of an actual virtual world where you can infiltrate an enemy clan and gain their trust, and maybe you decide not to betray them and pledge allegiance to their cause only to fight your previous clan in battle. your experience in this game reflects your own imagination. Not perfect by any means but truely one of a kind.
Cancer n ods speed.
by Malice on Steam
Cancer in what little is left of its community, and player activity that you cannot monitor is what kept me from renewing the subscription. Otherwise the character build customization, gameplay and content is mediocre at best.
There are better F2P non-paytowin mmorpgs out there, keep looking.
was a class/darkfallron and
by MXRZan_Zibar on Steam
was a classic and even most wont admit it they know it was a fun game it had one major problem Aventurine was running the game now the game is dead (no longer online) and we have AV to thank for that but they didnt leave us empty handed they sold the orginial Darkfall Online game to two companies one https://darkfallriseofagon.com/
for the NA population and https://darkfallnewdawn.com/
for the EU population both have been making improvements to the ease of access in these games for the new player experience to be more fun and less stressful trying to figure out "what should I do?". If you played Unholy Wars and want that experience again, Join one of these two games and relive your fantasy world.
It was free this week and i still feel cheated.
by lilcarpenterdude on Steam
It was free this week and i still feel cheated.
the only skve:- non tab tarque pvp experven econone th conquest- shatdes pvp- tedbat balance ance for hava is quite bad
by drunk on Steam
the only skill based full loot FFA pvp game worth playing right now.
- non tab target combat
- the unique pvp experience
- player driven economy
- player looting
- huge map with alot of details
- clan warfare with conquest
- ship combat
- lack of content besides pvp
- tedious game mechanics which make you sometimes feel that you have to quit your job to achieve anything ingame.
- bad combat balance in some areas (including solo playability aswell as general combat balance)
- bad peformance for having medicore graphics
- the early game is quite bad (including tutorial and grinding your char)
- the UI is quite bad
rn conts bat was kT: 16/05/2016After a recent break fro econots true what you t seet nse of Aain, hope this helps someone. if you have any questions feel free to ask
by @GAiNZvsGAMES on Steam
ridiculously addictive and fun game
after joining the game world and completing the tutorial it would appear the world is abandoned - atleast it seemed tht way at 1st.
so i continued to complete my beginner feat's and got my 1st mount. i ventured out the safe zone and started mining some iron ore nodes and some how lost my mount (didnt know to despawn it at this stage) due to some thiev's in the area.
shortly after this i was killed and robbed for my hard work and my precious iron ores taken from me.
The combat is good and requires skill as opposed to the usual tab target.
i was kindly taken in by a big clan that helped me on my way and taught me all the basics - my advice to any new players is get into a clan as soon as possible, get on their voice comms and fire away with all your questions.
After a recent break from the game, i came back to see alot of changes.
from economy to no more classes and much less players.
its true what you may read on the forums, the game is probably in its worst state in terms of population but what it lacks here it has only gained in features.
It seems there is still a devout following for this game and a good enough amount playing (just enough) to make the game well worth subbing to again.
it is also true that there is little to no word from the dev team to its community. Those of us that are playing are currently in dismay as to wether F2P will come or the servers shut don for good 1st... in all honesty no one knows, but what we do know is this game is a gem, a 1 of a kind at that.
After playing most of the latest titles including Black Desert and Albion Online over the last year I found them all lacking that feeling that Darkfall gives.
there are also 2 new start ups. Darkfall: Rise of Agon & Darkfall: New Dawn - they are both focusing on the original Darkfall game and very different in their visions. RoA is currently in Alpha and I believe ND alpha will be soon following. however what these games lack in there current forms is the persistance Darkfall Unholy Wars does and its often to see players from these 2 games logging in and playing Unholy Wars during down times etc for these games.
once again, hope this helps someone. if you have any questions feel free to ask
Darkfall Unholy Wars for PC Reviews - Metacritic
Apr 25, 2013 Metacritic Game Reviews, Darkfall Unholy Wars for PC, Darkfall Unholy Wars is the next episode of the Darkfall saga. ...
Darkfall Unholy Wars on Steam
Darkfall Unholy Wars is an innovative, Real-Time, fast-paced, PvP, Sandbox MMORPG.
A Tough But Rewarding Nut to Crack - MMORPG.com
May 17, 2013 Darkfall: Unholy Wars is a unique title. Full-loot, full-PvP, in a huge sandbox is a daunting and gruelling mechanic for an MMO. But it makes for an experience like no other MMO. The combat is fast paced, crafting is integral and character progression is constant.
Darkfall: Unholy Wars Reviews - MMORPG.com
Darkfall: Unholy Wars reviews at MMORPG.com. We have reviewed Darkfall: Unholy Wars and you can read it here.
Darkfall: Unholy Wars Review | MMOHuts
May 6, 2014 Darkfall: Unholy Wars is the leviathan sequel of Darkfall, a PC PVP MMO. Greenlit by the Steam Community...
Darkfall Unholy Wars - Steam Community
Jan 6, 2018 Darkfall Unholy Wars is an innovative, Real-Time, fast-paced, PvP, Sandbox .... Darkfall Unholy Wars Review - a Gamer's Perspective. I thought...
Darkfall - A Review from an experienced MMO'er :: Darkfall Unholy ...
Apr 30, 2013 TLDR: Darkfall Unholy Wars is a great game with an intense learning curve. Use the manual on the website if your lost. If your like me,...
Darkfall Unholy Wars Reviews - GameSpot
Read reviews and ratings of Darkfall Unholy Wars from our experts, and see what our community says, too!
balkan12's Review of Darkfall Unholy Wars - GameSpot
Apr 29, 2013 balkan12's Review of Darkfall Unholy Wars. Read GameSpot player reviews and contribute your own!
Darkfall Unholy Wars Gameplay First Look - YouTube
Apr 23, 2013 For our Darkfall Unholy Wars review and screenshots check http://mmo-play.com/ rpg-games ...Duration: 12:55
Posted: Apr 23, 2013
Games - Darkfall: Unholy Wars - GameBanshee
Darkfall: Unholy Wars Custom Roles Announced. In case you are or have been a player of the PvP-focused MMO Darkfall: Unholy Wars, you might be interested...
Developer talks about inspiration and art direction for Darkfall ...
Nov 19, 2012 If you've never heard of Darkfall, it's an MMORPG set in a dark fantasy world. The unique thing ... Related Articles: Darkfall Unholy Wars. Share. Tweet ... Dimitri's feeling blue – Fire Emblem: Three Houses review. My brother...
Darkfall: Unholy Wars Review... - Cari Online Game | Facebook
Darkfall: Unholy Wars Review http://carionlinegame.com/review/darkfall-unholy- wars-review/
Darkfall: Unholy Wars Beta Review | Lords of the Dead
Darkfall: Unholy Wars Pre-Release Review [IMG] Introduction With Darkfall: Unholy Wars coming out this Tuesday April 16th, I thought I'd write...
Darkfall Unholy Wars: Sequel to Darkfall - Darkfall - Giant Bomb
Darkfall Unholy Wars: Sequel to Darkfall. Avatar image for nettacki Nettacki Follow. Forum Posts: 1333; Wiki Points: 74; Followed by: 0; Reviews: 0 Lists: 2.
Steam Announces Subscription Services, Features Darkfall Unholy ...
Apr 26, 2013 Steam Announces Subscription Services, Features Darkfall Unholy Wars. This is an announcement that's been a long time coming. Steam has...
Darkfall - Wikipedia
Darkfall was a massively multiplayer online role-playing game (MMORPG) developed by .... Darkfall Unholy Wars is set again in the fantasy world of Agon, countless centuries after the events that took place in the original Darkfall Online. ..... Eurogamer game reviewer Ed Zitron awarded the game a rating of 2 out of 10.
Darkfall Unholy Wars finally launches - Engadget
Apr 16, 2013 The next iteration of Darkfall is underway! Aventurine today announced that Darkfalls Unholy Wars has finally released after several delays and...
Legal Info | Darkfall Unholy Wars
AVENTURINE S.A., THE CREATOR OF DARKFALL UNHOLY WARS, PROVIDES THIS SITE AND RELATED SERVICES SUBJECT TO YOUR COMPLIANCE...
Steam adds subscription model, Darkfall: Unholy Wars first to use it ...
Apr 26, 2013 Steam adds subscription model, Darkfall: Unholy Wars first to use it ... to test out this new payment option will be the recently Greenlit indie MMO Darkfall: Unholy Wars. ... TAD 2019 Review: The Odd Family: Zombie on Sale 2...