Clicker Guild - Review
Thrst, the nrd, because of the lootckly learn that the only factor affectfth, xth, ascension bonuses are useless once you understand that 5% damage increase can be attained by simply looting items for 2 more minutes. Boss
by procnessil on Steam
This game has some serious balancing and design issues.
First, the game isn't really idle - main mechanic is about looting items that drop from monsters, and for that you have to be actively playing the game (items disappear after several seconds).
Second, the reason why looting the items is the main mechanic is because item quality keeps increasing as your average item strength grows. No matter which zone you are in or what heroes you have. So you could practically stay in one zone and keep looting better and better gear. And power from gear quickly overshadows base strength from heroes.
Third, because of the looting mechanic, and how gear becomes the main source of power - gold becomes useless. At first it may not seem that way because you keep unlocking new heroes which at first are stronger than gear. But as you reach final heroes you find out that gear is the only way forward and there is no point buying further levels for heroes.
Fourth, you quickly learn that the only factor affecting the speed of your progress is the speed at which you loot items. Which means that it's actually preferable to NOT move into further zones and just keep farming gear on monster which die in 1 second. Oh, you can't go back to earlier zones, so getting forward actually means slowing your progress (monster die slower -> you loot less items -> item strength grows slower)
Fifth, gear stats are messed up. Bonuses that increase critical damage or chance are useless. Bonuses that increase gold drops are useless because gold is useless. Bonuses that increase damage by percentage are useless, because they increase it by percentage of base strength, before items are applied. The only meaningful bonus is the flat damage increase.
Sixth, ascension bonuses are useless once you understand that 5% damage increase can be attained by simply looting items for 2 more minutes. Boss timer bonus is useless because you simply don't want / need to go ahead, because that will only slow your progress.
The art style to thtame it is decent but a little too active to be an idle game that shows results in a realistic time frame such as Clicker Heroes or Sakura Clicker.
by Remsta1994 on Steam
The art style to this game is probably the best I have seen from a clicker game and the loot mechanic is a very unique and cool addition to the gyme type.
However, they are really the only positive things I can say about this game. That characters take a lot of money to upgrade and the grind to get that money is a long boring stretch. At the time of writing this I have 167 hours of game time logged with only roughly 10 hours of that being active use of the game (Do not take this as I love the game, I just have an addictive personality and continuously have about 5 clickers games open at any one time). The money accumulation when the game is closed only lasts an hour and you only get a pittence, forcing you to leave the game open in the background for extended periods of time to make any headway. I have also noted that when left open for too long, say 8 or 9 hours, it causes my computer to slow down considerably.
For a free game it is decent but a little too active to be an idle game that shows results in a realistic time frame such as Clicker Heroes or Sakura Clicker.
Cool job T DEC 17 8Ps to work now, but a new issue is apparent. When spending stars to upgrade an ancient, it consumes a number of stars equal to the value to upgrade for the next step. The first step says it takes 5, but
by Butterdick Jones on Steam
Cool job guys, you released an idle/clicker game with no save function. ♥♥♥♥ing really?
EDIT DEC 17 8PM EST: Save issue ostensibly patched. Leaving rating as is at current until functionality is certain.
Save seems to work now, but a new issue is apparent. When spending stars to upgrade an ancient, it consumes a number of stars equal to the value to upgrade for the next step. The first step says it takes 5, but it actually consumed 6.
Rather scruffy cltdes? For one, the et about collecting the whole lot of achievements from this clicker, it's so dull after the first 3-5 levels, having so little content, that it's strongly NOT recommended even
by Whiteswart on Steam
Rather scruffy clicker with usual humdrum mechanics, disappointing interface, and some visual enhancements over the basic idea of the "Clicker Heroes". With standard stonewalls problem and some inconvenient bugs.
On the positive side, now the heroes you're hiring are pictured on the main game screen, and not only in the "hire a hero" section of GUI. The game goes even farther and providing you with various drop items, which some of your characters can use to improve their abilities. That's a step upon the "Clicker Heroes", where items and inventory are implemented as a fifth wheel. Well, but that step ahead went not without some foul up. As those drop items are spreading around in the main screen, making the process of basic quick clicking quite slippery. At least if you're care about what item you want, and what - not.
Now, what's the bad sides? For one, the interface, which is seriously lacking. There are no visible statistic, you can't presume which of your actions are making sense, and which are not. The variety of upgrades and things to do rather than basical clicking and buying 1000+ level to another of you "heroes" - is basically nil. So I really doubt that someone will be using this "game" for thousands hours of unstoppable clicking. Even if you'll try, well, there are bugs, which will stop your progress quite fast.
So, forget about collecting the whole lot of achievements from this clicker, it's so dull after the first 3-5 levels, having so little content, that it's strongly NOT recommended even for hard-headed fans of "Clicker heroes". Stay away, people, it's 2/10 mark just for looks, but the gameplay is dull and broken.
Don't play thf you qu a health, no back to an lower level Zone.So as then the aaot all 25 now on t the o play a game like Clicker Heroes wich is muuuch more fair towards the player.
by Erdenstern on Steam
Don't play this game.
1) You loose DPS if you quit the game.
I am at Zone 5 - 5 Mountain Pass.
Opponent has 137,59 Qi health, I have 7,5 Qi DPS, wich is not good but I wanted to stop for now so I quitted the game.
After restarting the game my DPS did fall to 1,5 Qi, 0.o , wich now is really bad.
2) You cannot go back to an lower level Zone.
So as I cannot go back to an easier Zone, I struggle to get my DPS up again.
Reached 10.25 Qi then the game did freeze ....
3) Game freezes from time to time.
Restarted game and DPS dropped to 1,18 Qi again ... :(
4) After you got all 25 Mercs and leveled all their abilities, their DPS doesn't increase anymore through gold, so gold or leveling them gets useless.
5) From now on must be active the whole time yourself , because you only levelup DPS now by getting items,
... and don,t quit the game, or your DPS will drop again, or Windows does an Update and restarts the computer and DPS drops, or the game freezes, you restart and DPS drops, and so on ...
Better go play a game like Clicker Heroes wich is muuuch more fair towards the player.
th a little more work, this could be great. May be worth revisiting after a few patches.
by Brakkish on Steam
Good concept for a clicker, but right now it's a bit too buggy to recommend.
With a little more work, this could be great. May be worth revisiting after a few patches.
Clke ake nn all, this is not something I’d suggest for general audiences to get, but if you’re a clicker fiend, this is at least a bit different while still being mostly the same.
by TheTitaniumDragon on Steam
Clicker Guild is a fairly standard clicker game, but with a slight twist. Like games like Hero Clicker, you ostensibly control a group of heroes; the heroes all attack on their own, while you can upgrade yourself to improve your clicks.
Unlike many such games, the heroes you hire are actually displayed on-screen; they stand around the enemy and, rather than dealing a constant DPS, swing their weapons and deal damage when their swings connect. Adding to the complexity, they have a chance to critically hit, and unlike most such games, the enemies drop equippable items; each hero has three slots, and the item is automatically assigned to one of them when you pick them up. This adds a small element of strategy to the game – the items sometimes have slightly variable abilities, and while it is obvious that some are better than others, and they get better over time, deciding whether to prioritize, say, criticals or straight-up damage is at least one more choice than most such games have.
However, the game is still at its heart the same thing as every other clicker game; you click on enemies to deal damage, your heroes idly deal damage even when you aren’t clicking, and you have a handful of special abilities with cooldowns to temporarily boost your output of clicks or passive damage output. You can buy new heroes, or you can upgrade existing ones, and each one has a new (usually passive) ability that unlocks at levels 25, 50, 75, 100, and 150. Because of the scaling, it is mostly not really worth upgrading heroes above level 150, as the new heroes are better/more efficient and the upgrades are linear rather than quadratic, meaning that adding +1 level to your first guy is always about the same – thus, going from level 1 to 2 is a huge jump, but going from 150 to 151 is not even noticeable.
Unfortunately, like many such games, there comes a point at which you hit a brick wall and must “ascend”, restarting the game from scratch. And herein lies the rub – the game really gives you poor rewards for ascension. Like all clicker games, you gain some static boost, but in this game, the boost is very small indeed – you gain “stars”, which can be spent on permanently raising some global attributes, but the boosts are very small and the star cost is large compared to how much you get for ascending. This means that even after five ascensions, getting past the start of the fifth area (which is actually 40 levels in, as each area is split up into 10 zones, though the differences are purely aesthetic) remained basically impossible unless you waited an hour for a cooldown timer to expire. The game becomes extraordinarily grindy at that point, and it never got better, unlike other clicker games, where at least you can make additional progress after ascending.
That being said, this at least felt like a bit more than blindly clicking, though only a very marginal amount more. It still remains the same old core, bog-standard gameplay, with only very minor adjustments, and there also seemed to be a bug preventing some characters from having items spawn for them at all.
All in all, this is not something I’d suggest for general audiences to get, but if you’re a clicker fiend, this is at least a bit different while still being mostly the same.
i love clicker/idle/incremental games but this one is terrible. Unbalanced like ♥♥♥♥, offline earnings are random ( after 8+ offline gameplay i get 0.00 gold), skills doesnt work properly, soooo
by xarxas on Steam
i love clicker/idle/incremental games but this one is terrible. Unbalanced like ♥♥♥♥, offline earnings are random ( after 8+ offline gameplay i get 0.00 gold), skills doesnt work properly, sooooo many critical bugs that i cant recommend it, even when it is free to play.
There's better cluch of this could be addressed in updates and it could be improved in many ways but in its current state it's not worth it.
by Dictionary on Steam
There's better clickers out there. Not idle friendly, not even less than 100% of your attention friendly; the only way to get ahead and make progress is to manage the "item" drops you get and the upgrade system is designed in such a way you can easily sabotage your own gear and replace something valuable with something worthless on one accidental click. Then there's the "ascension" system which resets all your stuff without a warning prompt or summary screen to tell you exactly what you're getting yourself into. Also, even if you ascend with more "stars" than necessary to make a global bonus purchase (used to speed up the subsequent run) the shop doesn't seem to care, it takes your entire balance to fund the upgrade. Confusing and not clearly working as intended.
Much of this could be addressed in updates and it could be improved in many ways but in its current state it's not worth it.
The tte se, there is a good framework for a clicker game here. The artwork is nice, though your strongest character always has the cash shop icon plastered over his face. With bug fixes, tweaking, and adding more content
by kestral63 on Steam
The game is currently full of bugs. Once your money reaches a certain point, the counter will hit zero and refuse to change. I bought an upgrade that cost 8 stars and got charged 9. One time I unlocked a skill and it wasn't added to the list. At least the game lets you save now.
A litte more information on the game's basics would be nice. Like how many stars you'll earn when ascending, since it's a blind leap of faith. And despite breaking the money counter, I only got 15 measly stars. Maybe I zoned out, but I never caught the benefits of keeping Epic or Legendary equipment, which the game will bug you over upgrading.
Otherwise, there is a good framework for a clicker game here. The artwork is nice, though your strongest character always has the cash shop icon plastered over his face. With bug fixes, tweaking, and adding more content, this clicker could earn the $2 it demands.