Bad Dream: Fever - Review
by RipWitch on Steam
Product received for freeSleep they said. It’ll be peaceful they said.
Being sick is terrible, even if it just feels like you’re getting sick. It’s even worse if you have things to do and have to go out of the house. The best thing to do is just curl up with a blanket and sleep the day away. But what if you can’t escape your fever and instead of a dreamless sleep, you get a horrible nightmare that is seemingly inescapable?
This is exactly what happens to our character as you slowly fall asleep in front of your TV to suddenly standing in a stranger’s bedroom. After finding the key to unlock the bedroom door and a way to get out of the unfamiliar house, a girl sporting a plague doctor mask appears telling us to not go outside. Why? A strange plague has surfaced involving blue ink. By the time you get into Fever’s world, the masked girl that you run into is the only one alive. With no known cure, the only thing you can do is try to limit the ways you can be contaminated. As the masked girl has a fear of being contaminated and dying a horrible death just like the others, she sends you to try and fix the problem.
With no one else alive, the bodies are just hanging out with blue ink oozing out of them. Not only that, but it drips and stains the environment around you. That’s not even all, a strange creature has also made some appearances to alter the world around it and mess with anyone that gets in its way. One moment where you’re not careful is a death sentence. Luckily, the masked girl is in constant contact to guide you through the process of at least saving her from a horrible, inky death.
During your time in Bad Dream: Fever, you’ll be helping the masked girl figure out what exactly caused the blue ink plague and how to cure it. Many items, or even bodies, you come across will either let you look closer, pick up, or move. However, not all pickable items can be picked up once you run across it. An item can only be picked up if you need it at that given time. I have to admit that it’s kind of weird, but at the same time, you probably won’t want to have a heavy load with the creature roaming around. I personally didn’t mind it since going back to a location can trigger an event, but keep this in mind if you don’t like this kind of thing.
With the puzzles, most are pretty easy as long as you vaguely remember where you saw potential items and pay attention to the world around you. You don’t have to combine any items in your inventory and the game makes it easy on you and automatically selects the needed item if something needs it. The inventory only acts as a way to get some basic information on your items. There are a few hard puzzles that pop up towards the end, but they are logical enough that you can get an idea of what you need to do.
If you’ve ever seen any screenshots of Bad Dream: Coma, the visuals definitely got an upgrade. It keeps that sketchbook style from before, but there is much more detail added in to give more life to the world. Along with this, the background music is more ambient and much like something you’d hear horror movies to give you a more unsettling feeling as you walk through the world. In addition, the sound effects are great. I’m quite surprised that anything that you might click has a realistic sound effect. Clicking anything that doesn’t have an action will produce a realistic tapping sound on that surface and if you tap blue ink or a body it gives you a static feedback in both sound and distorts the blue ink. If it’s a significant amount of blue ink in one area, it will distort the whole area if you touch it.
I enjoyed my short time with Bad Dream: Fever. I loved the atmosphere and how the story developed over time. You get all these hints pointing to what’s happening during the course of the game and even though you assume one thing, what it actually was makes sense when looking back (not spoiling it 🤐). Not to mention that this is a personal story tied into it that others can relate to (which may be why it worked so well with me). However, if you’re expecting this to be exactly like Bad Dream: Coma, you’ll be disappointed since this does not feature multiple choices that leads to multiple endings. Though I do suggest checking Bad Dream: Coma for those new to the series, especially if Fever doesn’t sound interesting to you.
For those that haven’t played Bad Dream: Coma (or even the other Bad Dream games), I’m sure you’re wondering if you need to play it before Fever. Well, for the most part no. Apart from a few easter eggs and a reference or two, Bad Dream: Fever is self contained.
Ehhh, 3 of the span> On the whole it's a pretty linear narrative and takes about 3 hours to beat.
by ConRaven on Steam
Ehhh, I'm gonna go ahead and say no. There's a massive improvement in visual style and overall atmosphere compared to the previous game, but it lacks one thing that made the first game great: gameplay. Your actions no longer have consequences, you no longer have a choice of how you would approach solving puzzles, secrets are gone. You don't even get to select items in the inventory, the game does it for you. Around 2/3 of the game it goes full Pony Island on you and "breaks" the 4th wall by telling you that this is all just a game and you have to stop it. The problem is that it's been done so many times in so many games it's no longer impressive or interesting. On the whole it's a pretty linear narrative and takes about 3 hours to beat.
by janner66 on Steam
Bad Dream: Fever
An interesting and thought-provoking story which builds up pace to a climactic ending.
Follow our curator page: OCG-Curations if you like and want to see more reviews like this one.
After completing the game, I can say that this is a clever puzzle game that impressed me in places. The story is original and thought provoking. It starts off quite slow whilst the game introduces you to the mechanics, but the story builds up pace to a climactic ending.
The puzzles were sometimes quite difficult and I did need a walkthrough on a few occasions. Objects only become useable at certain times, so something you dismissed earlier as useless may become vital later in the game. This did trick me a few times but once you understand this the puzzles become easier. This style of gameplay does mean that you will need to re-visit scenes over and over again to see if any objects have now become useable. There aren’t too many scenes to visit at one time so it isn’t too much of a chore.
Puzzles on the whole were quite logical. Examining inventory items or talking to your companion often gave you the clues needed to solve the puzzle. It is a case of highlighting every item on the screen and collecting as much as possible. Some objects can be moved to reveal other objects and some pieces of equipment may need to be interacted with to work. If an object is useable on another item the game will automatically select this for you. There is no need to try items in your inventory on other items on the screen or combine items to create new ones.
I was impressed with a lot of the puzzles and how they were displayed. Some of them I had never seen before and had me thinking outside the box to complete.
There weren’t too many characters in the game. The main character acts as a companion to yourself and asks for your help in certain tasks. She is the driving force behind the story and we get to know her much more than any other character. Her feelings of trepidation and fear concerning the events that unfold are relayed well and you do get to care for her and what happens to her.
The story was excellent and built up at a perfect pace towards the ending. It was clever how the game introduced and removed certain aspects of the game as the story progressed. I would definitely recommend playing until the end. The story develops the most in the last quarter and it became quite tense and exciting. I felt an emotional connection to the story and was genuinely curious to see how it ended. Once it had ended, I was impressed with my time playing the game and would recommend it to anyone who likes this genre.
A virus has spread across the city. A terrible dark blue ink has filled the bodies of all the city’s residents. Human bodies are rotting and decaying in the streets and there is no known cure or vaccine. It is your task to stop this gruesome virus.
I don’t want to give away too much about the story as it is a genuinely well told affair that builds up seductively to a climatic ending. It is thought provoking and interesting with a few twists and turns. The story is slow to begin with but the plot thickens as you progress and finishes with a satisfying ending.
There aren’t too many characters in the game. We never really learn too much about the character we are playing. We act as a companion of the main character who asks us to help her rid the land of the virus. She is the main protagonist and it is her that we end up caring for and trying to help. Our feelings for her is what compel us to complete the story so that she can become safe.
There is a villain in the story. He isn’t too scary and I would not describe this as a horror game at all. The main fear and trepidation are generated by the events that occur and how these effects the main character. As the story develops and the danger escalates it is the survival of the character that is in your mind.
I haven’t played the previous games in the series but if they are as good as this one, I will certainly try and find time to do so.
This is a point and click adventure game and as such you will recognize a lot of features that are the norm in this type of game. A Magnifying glass indicates you can examine an object; a door symbol means you can travel through the door; feet symbols denote you can walk to that area and hand symbols suggest you can pick up an item.
We experience the game through the character’s eyes rather than watch them walk across the screen. Travelling between adjacent scenes is instantaneous and further in the game you will acquire a map to fast travel to any destination.
Items that you have collected and are present in your inventory will automatically be selected if they are of use in a certain puzzle. Inventory items can be examined for clues but not combined with other inventory items. Instead, if multiple items in your inventory are needed to solve a puzzle then you will have to use them one at a time in the environment.
The main character is a girl who begs for your help in destroying the virus. You will follow her instructions and try and complete the tasks she sets out for you. She also aids in the investigations by performing analysis on certain items or setting up scenes ready for you to enter. She also offers advice and provides hints when you are stuck.
In the vast majority of the game you will be travelling around scenes and moving your mouse around the screen looking for items to pick up. Once picked up, the items can be examined further and a brief description is provided in text. On occasions, items become actionable. For example, you can plug an electric lead in a socket, turn on a monitor or move objects to reveal hidden ones.
There are a lot of good design elements in the story which I have not seen before and therefore it felt refreshing in places. It is difficult to describe without giving away too much so I won’t go into any detail.
I was impressed with the story and how it developed. It began slowly, whilst introducing the plot, but it added layers of intrigue in the right places which culminated in an exciting and frantic finish. The game should take you between 3 – 5 hours to complete.
No soundtrack at all but the sound effects were good. There is no speech at all in the game. All communication is done through text at the bottom of your screen. Objects make a realistic sound when touched. In tense and dramatic scenes the sound effects are intensified and create tension.
Quite monochromatic but detailed enough so that you are not struggling to see properly. Items are all identifiable, text is easy to read and the characters are well drawn.
I really enjoyed my time with Bad Dream: Fever. It isn’t a horror story but more akin to a good thriller. It had an excellent story and well-developed characters who you felt were worth your time trying to help. The story had multiple layers and was very thought provoking. I haven’t played the other games in the series but will be checking them out if they are as good as this one.
The game was received free through curator connect.
After Playing Bad Dream: Coma, I was expecting this to be on the same level. The graphics are really improved since last game but I wished you'd rather spent half of the time you invested on the graphic part on the ga
by Xanderevo on Steam
After Playing Bad Dream: Coma, I was expecting this to be on the same level. The graphics are really improved since last game but I wished you'd rather spent half of the time you invested on the graphic part on the gameplay design. it lacks almost everything from the last game: choices/consequences, different endings, secrets, suprises, plot twitst. This game is "meh" and it really disappointed me. Sorry.
I just finished this game and I enjoyed it a lot! I'm sorry that BDC was not a financial success, but I hope you continue your excellent job, the acrid humor, the imaginative solutions for each case. Thank you for pro
by minesita1 on Steam
I just finished this game and I enjoyed it a lot! I'm sorry that BDC was not a financial success, but I hope you continue your excellent job, the acrid humor, the imaginative solutions for each case. Thank you for provide maps, they were a big help, And I wish you a successful and enjoyable journey making these amazing games ♥♥!
s tns tt's unfortunate to say that Bad Dreav class="bb_h1">Rat5.0 - nk" href="http://store.steaa> |
by The Horror Network on Steam
It's almost hard to believe that the Bad Dream series started over six years ago now. Six years and Bad Dream: Fever is the eighth episode, but the second one to be released onto Steam. The first six installments were all short, 20 minute experiences that were easily and hastily completed by players. They weren't exactly fully finished by the developer either, as their art resembled early concept sketches. That's where Bad Dream: Coma stepped in and became the first major release of the franchise, complete with fully refined artwork, a cast of characters, and brain-tickling puzzles. With high expectations on an even better looking follow-up release, let's dive into the second major title of the series, Bad Dream: Fever.
The story this time around is that a mysterious blue ink has taken over the world, and it's up to you to find out exactly what it is and what is causing it. Along for the ride is a new friend, a woman donning a plague mask. She communicates with you via walkie-talkie for most of the game, and also helps guide you along the puzzles a little bit. Without going into too much detail, for fear of spoilers, it's very obvious that the plot is close to the heart of the developer. This is one of those projects that is a true testament to the artist that created it, and anyone who has spent a good portion of their life working on a labor of love will appreciate the sentiment behind the story.
However, as the old saying goes, a good thing can't last forever, and unfortunately Bad Dream: Fever is a bit of a disappointment if you're coming directly from its predecessor. That's not to say that it's a particularly bad game, but it's not what the developer has set fans up to expect from the series. The game has graphics that are a lot further detailed, a constant companion who talks to you and guides you throughout much of the campaign, and a soundtrack that isn't quite as tense. Essentially, all of these elements combined manage to siphon the previously pervasive tense and dreadful atmosphere out of this release. With that said, if you take a step back and try to pry the masterpiece that is Bad Dream: Coma from your thoughts, Bad Dream: Fever can end up standing on its own.
This time around, the graphics are absolutely stunning. They're much more mature drawings, complete with complex shading and rendering; versus the bare-bones minimalistic pen and ink sketches from previous releases. The locations are somewhat interesting, especially the further one gets into the campaign. With that said, there's no blood and guts to be had here. Just lots and lots of blue ink and computer glitches. The soundtrack isn't all that captivating this time around, and it doesn't do much to push the atmosphere in a tense direction. The items are used automatically this time around, just as in earlier incarnations of the Bad Dream series, and there are still tons of little Easter Eggs scattered around the game. Regrettably, there is no replay factor to the 3 hour campaign since there is only one ending.
It's unfortunate to say that Bad Dream: Fever just doesn't live up to the expectations that were previously set, especially since it's clear that the developers worked tirelessly on the game and put a lot of thought behind the plot. Honestly, it would've fared better as a stand alone release, outside of the Bad Dream world. If you can take some time between Bad Dream: Coma and this release, and separate Bad Dream: Fever from the Bad Dream realm, then it becomes a lot more enjoyable in the end. As aforestated, it's not a bad little game, but it just doesn't have the horrific charms or disturbing psychological torments that made the previous releases so satisfying.
Rating: 2.5/5.0 - It's not awful, but it's not great.
The Horror Network Curator
Click for Gore
This game is a wonderful new addition to the Bad Dream Series. The only reason people hate this game was because the bar was set too high and had their expectations also too high after Coma. Just go in with no expectations
by Convenient Spider on Steam
This game is a wonderful new addition to the Bad Dream Series. The only reason people hate this game was because the bar was set too high and had their expectations also too high after Coma. Just go in with no expectations. I'm sure you'll enjoy this game just like all the others that came before Coma.
Eh, s chame reveals you the main antagonist... meh. It just became senseless. Very sad. Hope to see something like Coma instead, in future.
by GenSec39 on Steam
Eh, I'm so disappointed. The first game literally consumed me. It has what to think about after you finish it. And I'm still coming back to it, so I didn't hesitate to grab the 2nd game. But Fever stands nowhere near. Atmosphere, music, horror stuff, choices - everything gone. Even gameplay mechanics became more simple. Yes, the visuals were significantly improved, but is this what we needed and is this what made the 1st game so good?
And this chick companion is just annoying and totally out of place. Each time, when the game tries to do some horror stuff, the second later she interferes with some goofy or sarcastic remark and totally ruins the moment, not to say that she is constantly breaking the 4th wall.
And when the game reveals you the main antagonist... meh. It just became senseless. Very sad. Hope to see something like Coma instead, in future.
Tha took am hoping that the next game in the series if there is one will have more time taken on the core game to build on what made the first one so good.
by Teppanyaki on Steam
This game is a huge disappointment. Completely missing features from the last game like alternate choices, alternate endings, achievements, secrets/Easter eggs, even fail states don't exist here. The atmosphere is underwhelming compared to the genuinely creepy Bad Dream: Coma. And a cast of interesting characters is absent, as there are only three in the game that have dialogue. What is much improved though are the hand drawn backdrops of every scene. The art, animation, and sound quality is very well done throughout. I only wish that much attention to detail was also put into the core game.
Coma took me about 12ish hours to 100% while the one and only playthrough of Fever was about 3 hours. Which could have been shorter if you cut out time from back tracking due to being stuck on a solution. While this game was not bad, you can't excuse the lack of features from the first game that made Coma so interesting. The asking price of $10, even discounted to $7.99 during release promo, to me is not worth it. Especially for a game that you can potentially experience in its entirety during the two-hour refund window.
I am hoping that the next game in the series if there is one will have more time taken on the core game to build on what made the first one so good.
When ler"> The whole "fourth wall break" thspan>The game is just an all around bad choice for this series, and I'm sure I would have liked it way more if it wasn't marketed as a Bad Dream game. It reall
by Dr. JamJams #BBTL on Steam
When I first heard about this game I was stoked. I've played every Bad Dream game since Butcher and I always thought they had an incredibly unique charm, allowing for replayability even though they are pretty linear games. While this game definitely does have some things going for it, it's missing one big thing: It doesn't feel like a Bad Dream game. There's just something so off putting about playing a bad dream game and having a companion go along with you. (Yes, Coma did this too, but in Coma you rarely ever encountered them or anyone else.) Also, while the graphics have improved since the last game, I can't say that I like the direction taken with them. When I think of Bad Dream I always think of it's simple art style, including one or two colours max. It always looked like it was hastily done with pen, which is why pencil and eraser mechanic worked so well. This game just doesn't have that appeal to it. Also, I can't tell you why it's called Fever and not something like Ink or Block or even Artist, since fevers are not once mentioned in the game. It also relies WAY to heavily on our nostalgia, basically shoving the other games in our face multiple times. Keep in mind that these aren't just little easter egg for us to find, these show up in crucial parts of the game.
The whole "fourth wall break" thing is really off putting as well. Bad Dream always had an environment that made you feel like you where part of the game itself, and revealing that the artist is behind the whole thing is a complete immersion breaker for me.
The game is just an all around bad choice for this series, and I'm sure I would have liked it way more if it wasn't marketed as a Bad Dream game. It really doesn't fit well with the other games.
Bad Dream: Fever Review - KeenGamer
Dec 28, 2018 · Bad Dream: Fever Review The world is ending. The streets are empty, the homes abandoned, and what few people you can find are already dead. Everything is being swallowed by a mysterious ink that infects people like a virus.
Bad Dream: Fever review | Adventure Gamers
Oct 28, 2019 · Bad Dream: Fever review - Our shared diagnosis of Coma and Fever explores two surreal adventures that will either appeal to your sense of the absurd or threaten to blow your mind.
Bad Dream: Fever for PC Reviews - Metacritic
Nov 15, 2018 · Bad Dream: Fever rises above its predecessor due to several design improvements. While staying true to the nightmarish concept and the leaps of logic that entails, the sequel offers more solid footing for those willing to take the plunge into the surreal. All this publication's reviews
Review: Bad Dream: Fever - Rely on Horror
Dec 06, 2018 · Bad Dream: Fever never overplays its hand, bringing a new level of restraint to the series that makes it even more enjoyable. Fever also seems to pull more heavily from its inspirations this time, playing heavily into the Inception -style game-within-a-game-within-a-dream setup.
Bad Dream: Fever for Switch Reviews - Metacritic
Mar 14, 2019 · To me it wasnt as good as the first one (Bad Dream: Coma) but it was still a very interesting and unique story. Sadly it doesnt come with To me it wasnt as good as the first one (Bad Dream: Coma) but it was still a very interesting and unique story. Sadly it doesnt come with multiple endings this time like the first one.
Bad Dream: Fever - GameSpot - Video Games Reviews & News
Nov 15, 2018 · Find reviews, trailers, release dates, news, screenshots, walkthroughs, and more for Bad Dream: Fever here on GameSpot.
Bad Dream: Fever Reviews - GameSpot
Nov 15, 2018 · Read reviews and ratings of Bad Dream: Fever from our experts, and see what our community says, too!
REVIEW: Bad Dream: Fever | Save Or Quit
By the time you get into Bad Dream: Fever’s world, the masked girl that you run into is the only one alive. With no known cure, the only thing you can do is try to limit the ways you can be contaminated.
About Reviews :: Bad Dream: Fever General Discussions
Nov 18, 2018 · I understand now why it is linear, and I will say again, as I did in other places, that Bad Dream: Fever is a work of art. It is as it is for a reason, and I am so grateful you made it and shared it with us despite the hardships you are facing. Best of luck with your future projects--I'll support you with them, as I believe in you!
Bad Dream: Fever on Steam
Bad Dream: Fever The world is covered in strange ink, an unknown plague has gathered its cruel harvest. The city seems to be completely empty and dead, but in its every corner there are manifestations of fear, sorrow, loneliness and suffering.
Bad Dream: Fever Review | The Indie Game Website
Nov 14, 2018 · Bad Dream: Fever is less of a horror game and more of an unsettling experience but ultimately, it’s a frustrating one. Bad Dream: Fever is set in a sepia-smothered world, a point-and-click adventure which takes you from scene to scene, wanting you to soak up every artistic stroke and pencil line which turns familiar shopping lanes or messy bedrooms into peculiar, lifeless paintings.
Bad Dream: Fever review - GameBoomers
Desert Fox. This was 3 hours or so of mixed blessings. Somewhat limited in gameplay, occasionally quite clever, a little easy but also directionless now and then. But overall a generally positive experience. As a result of a click on your remote control, your world dissolves and you find yourself in a different bedroom.
Review: Bad Dream: Fever - Gamers Classified
Nov 18, 2018 · Bad Dream: Fever is the second of the Bad Dream Series. However, it is the first game I played and the unique game had given me a lot to think about in terms of its creativity and gameplay. So let’s dive into this feverish game and what it has to bring to the table. Story. This game is more story driven than gameplay driven.
Review: Bad Dream: Fever | Gold-Plated Games
Oct 13, 2019 · Store page / View this review on Steam. Bad Dream: Coma ended up being a middling point-and-click with a few clever sequences tucked away at the end. I had hopes that Bad Dream: Fever would build on that and mix that cleverness in across more of the game.
Bad Dream: Fever Reviews - KeenGamer
Dec 28, 2018 · Bad Dream: Fever Review The world is ending. The streets are empty, the homes abandoned, and what few people you can find are already dead. Everything is being swallowed by a mysterious ink that infects people like a virus....
Review: Bad Dream: Fever is a Sometimes Clever, Unsettling ...
Nov 27, 2018 · Bad Dream: Fever is a mix between an escape the room, hidden object, and adventure game with an emphasis on story over gameplay. You play as an unnamed protagonist who finds themselves in a strange world; one that is in the grip of a terrible …
Bad Dream Fever PC review - "The uncertainty of nightmare ...
INK FEVER Bad Dream: Fever is a thought-provoking piece that proves there is a thin line between video games and art; if there is even a line to begin with. Working with simple, point-and-click mechanics, the gameplay takes a backseat to the art direction which favors a melancholic tone and a mostly black and white color palette, though hints of blue and red are present.
Bad Dream: Fever [PC] – Jay's Game Reviews
Jan 11, 2019 · Bad Dream: Fever is a Point and Click, Horror style Puzzle game from developer Desert Fox. Fever shows a world that is being infested with ink and the player must try to figure out why and try to fix it. Fans of Bad Dream: Coma will recognize the way that puzzles can sometimes be solved unconventionally.
Bad Dream Fever Delivers a Lucid Adventure Game -- Review ...
Nov 13, 2018 · This is my review of Bad Dream Fever, played with a press key provided by the developer. You can find it on Steam here: https://store.steampowered.com/app/76...
Bad Dream: Fever Review - IGN Greece
Nov 23, 2018 · Bad Dream: Fever - Review. ... της έφερε- κυριολεκτικά και μεταφορικά- τον πνευματικό διάδοχο Bad Dream: Fever, το οποίο κυκλοφόρησε πριν λίγες μέρες, συγκεκριμένα στις …
Bad Dream: Fever Nintendo Switch Review - SwitchWatch
Apr 24, 2019 · Bad Dream: Fever, just like its predecessor, has a hand-drawn art style with a sepia-tone throughout, with blue being the only other colour within the game, with the guidelines left in (there is a reason for that as the game goes on).
Bad Dream Fever - Walkthrough Gameplay part 1 (PC game ...
Nov 10, 2018 · Bad Dream Fever PC Gameplay,walkthrough,review,playthrough,no commentary. #BadDream #BadDreamFever.
Bad Dream: Fever Review | KeenGamer | N4G
KeenGamer: 'The world is ending. The streets are empty, the homes abandoned, and what few people you can find are already dead. Everything is being swallowed by a mysterious ink that infects people like a virus. You must figure out how to beat this plague, as well as discover what started it in the first place.'
Bad Dream: Fever (2018) - Game details | Adventure Gamers
Nov 15, 2018 · Bad Dream: Fever review. Our shared diagnosis of Coma and Fever explores two surreal adventures that will either appeal to your sense of the absurd or threaten to blow your mind.
Bad Dream: Fever on GOG.com
Bad Dream: Fever . Description The world is covered in strange ink, an unknown plague has gathered its cruel harvest. The city seems to be completely empty and dead, but in its every corner there are manifestations of fear, sorrow, frustration, misunderstanding, loneliness and suffering. ... Review the game Your review should focus on your in ...
Steam Community :: Guide :: Bad Dream Fever Walkthrough
Nov 30, 2018 · Bad Dream: Fever. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Bad Dream: Fever > Guides > Convenient Spider's Guides . Not enough ratings Bad Dream Fever Walkthrough. By Convenient Spider. No English guide for this one yet, eh? Since I did three guides for the last game, I guess I can make a guide for this one too
[Análisis] Bad Dream: Fever - GaminGuardian
Nov 25, 2018 · Bad Dream: Fever es el título más reciente en la serie Bad Dream. Dicha serie es poca conocida por estos lares, pero cuenta con un buen número de seguidores en Europa del Este. Bad Dream: Fever dispone de muchas mejoras respecto a los títulos anteriores y en este análisis veremos como es que una sencilla y corta aventura point and click, puede mantenernos enganchados esperando ver que ...
Bad Dream: Coma on Steam
Welcome in Bad Dream: Coma. A point&click game where unique minimalistic art style creates an unforgettable and atmospheric experience. Travel through the surreal and disturbing dreamland where everything depends on your actions. You can't die but you can suffer greatly...
Bad Dream: Fever for Switch Game Reviews
Mar 14, 2019 · Complete info of Bad Dream: Fever on Nintendo Switch, release date, trailer, gameplay, critic and gamer review scores.
Bad Dream: Fever for Nintendo Switch - Nintendo Game Details
Bad Dream: Fever Nintendo Switch. $9.99 ... Once you're signed in, you can review your My Nintendo points balance and history, check out the latest My Nintendo rewards, and view active missions ...