Anode - Review
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by Trilkin on Steam
tl;dr: The game is good. Buy it if you like block puzzle games. It's not Tetris. Don't expect Tetris.
So, Anode. One thing above all others to remember when looking at the screenshots is that this game is not Tetris. Its similarities to Tetris are superficial. The only things it has in common with Tetris are that it has falling blocks of varying shape and that the playfield is very restrictive. What it's actually fairly similar to, but not exactly so, is Bombliss/Tetris Blast. It also has similarities to games like Puzzle Fighter and Lumines in the sense that blocks can only be cleared with special detonators of the same color. The mechanics at work here are a bit different, though.
While this is a review and not a game summary, it's hard to review this game without actually reviewing the core mechanics. You have tetronimos made up of different colored cells. Unlike Tetris Blast or Bombliss (but like Tetris,) blocks are placed exactly as they land, which means space management becomes a vital part of the strategy when you're playing Endless mode or the longer Time Attack modes. This, however, can be worked to your advantage when making long chains. The other thing you'll notice immediately is that the colored blocks can be connected diagonally as well as parallel. This becomes a vital thing to remember when setting up for chain detonations later on.
What actually sets you up for the largest scores are, though, is the proper use of couplers. Couplers are special blocks that link two sets of blocks together regardless of their color. This means you can link two chains of entirely different colors together with proper planning and clear them with a single detonator for a large amount of points. You are scored on the size of your chains, the amount of them you can cascade together and how quickly you can actually set them up. Once a chain is detonated, a timer is started that gives you a stacking multiplier to your future clears. Each subsequent clear resets the timer. If you go long enough without clearing a chain, the multiplier resets. Speed, thus, is just as important as long, cascading chains.
Due to the presentation of the game, your first instinct is to play it like it's Tetris. That's the first habit that needs to be broken, but it's one that really only takes maybe about a half hour of play to transition out of. The playfield will feel very cramped indeed with the size of the blocks used - especially before you really start utilizing the couplers to their full advantage. Like Panel de Pon/Tetris Attack, though, once you get used to the game's mechanics, cascading clears will become fairly easy to set up and the game will become more or less instinctive to play. The only thing there will be how fast you can actually perform. The later levels of Endless mode will especially test your speed.
With that all out of the way, the tl;dr of my review is: "It's a great game, especially for $5."
The game doesn't really do anything new. It takes ideas from its many predecessors and puts them together in a single game that actually manages to have an identity of its own. It adds just enough of its own thing (particularly with the couplers and simplistic, but demanding scoring mechanics) to be engaging for the person who likes to chase after higher leaderboard placement. There aren't too many people actively playing the game, so you might find it easy to hit top ten within just a few hours of play (I personally, at the time of this writing, have a top 3 spot in each Race leaderboard and I feel it certainly isn't because of my skill,) but that rarely stops people from wanting to improve for their own sake.
From a technical standpoint, it's rock solid. It's very simple with simple graphics and simple animations that have a good amount of color to them. It feels like it was intended to be a game for mobile made in Unity (mostly because it is,) but actually done correctly. It has enough eye candy to make detonations satisfying to watch, but not enough to really distract you. Screen shake can be a bit annoying after an hour or so of play, but that can thankfully be turned off. Same with controller vibration if applicable to you.
The soundtrack is pretty alright too. It's a dynamic soundtrack of otherwise repetitive techno that amps up in tempo as you reach the top of the screen. Repetitive, in this case, is not a bad thing; it helps keep you focused and zoned into the game. That said, you'll probably end up turning it off after an hour or so and just listening to your own music. If it gets a mobile port, though, the music is a pretty good companion to the game.
There are a few caveats, though. Design-wise, the game isn't as 'tight' as Tetris. The size of the blocks compared to the size of the playfield doesn't always make it conducive to making the types of chains the game really wants you to make. It can be very hard to actually link couplers together as a result of this; a lot of the time, you end up having to bury a coupler under the blocks because you simply don't have room to utilize it.
A lot of this feels due to the block generator. In Tetris games, especially later ones - especially the Sega/Arika ones - the block generator actually isn't random. It is randomly seeded to give you blocks in a specific order, but the blocks all have an intended placement for perfect play. Anode doesn't seem to have this. It feels completely random (at least as random as a computer can get) without any real rhyme or reason to it. It is entirely possible to get three detonators of the same color in a row. It's possible to three couplers of the same shape in a row, just in different configurations that make them even harder to use.
Sometimes your success really does feel like it's up to the RNG on whether or not you'll actually be able to keep up your multiplier. Planning your chains, of course, helps this tremendously, but there is only so much planning you can really do until you have to bury your plans with blocks of different colors because that is literally all you're actually getting. If the playfield were two spaces wider, I feel this would be significantly less of a problem, but maybe there is something I'm missing and simply need to play it more.
I have not been able to try multiplayer mode. The lack of online multiplayer is actually a pretty big issue since this game seems perfect for it. Hopefully we'll see it in a future patch.
Overall, Anode is a great game and especially so for its price. I think it would be even better as a mobile game, but as a PC game, it's still a good buy. The core mechanics are solid, all of the standard puzzle modes are there. With online multiplayer, this would honestly be a no-brainer purchase for people who enjoy block puzzle games of this sort. Even as it stands now, though, it's absolutely worth trying for what is basically the price of lunch.
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by AccidentlyOnPurpose on Steam
7.4/10 - One of the most addicting falling block games!
I didn't expect much more than Tetris; but I was pleasantly surprised with how much this game had to offer. There are a plethora of different modes to explore and achievements to unlock. Some of the unique elements cause an increased sense of urgency and difficulty that I enjoy.
There is NOT multiplayer as far as online; which was misleading. If anything I would specify that it's local-multiplayer only. Although this is a cool feature I can't imagine ever inviting someone over to play this. Two people playing on the same keyboard is some weak as hell multiplayer if you can even classify it as that.
Worth $2-5; depending on how much you enjoy falling block games.
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Thghly recommend playing this game as it has potential to be better with updates (online multiplayer, please).
by Samy Salti on Steam
This game was an impulse buy, but luckily a purchase that isn't regretful in any way. The game plays very similar to Tetris, but with a few twists; explode the combined colors instead of making lines. This game has tons of modes; however, it doesn't have online multiplayer, but you and a buddy/sibling/parent/cousin/intelligent animals can enjoy this game via local multiplayer.
Highly recommend playing this game as it has potential to be better with updates (online multiplayer, please).
Tht runs so s would not recone nd fr also found that the achievements were way too easy, I got all the "challenging" ones within my first 5-6 games - without even seeing the difference between yellow and green.
by ubbe on Steam
This is a fantastic game that reminds me a lot of tetrinet.
It runs so smooth, it's quick and rewarding, very clever mechanics and enjoyable to play.
However I would not recommend it because of two major flaws:
- No online multiplayer.
- Not colorblind friendly
I also found that the achievements were way too easy, I got all the "challenging" ones within my first 5-6 games - without even seeing the difference between yellow and green.
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by ContraNetwork on Steam
Anode is an evolution of the classic game "Tetris"
With the addition of exciting new modes and a graphical style more modern.
Gameplay simple but effective, good sound department.
If you like puzzle games, Anode could be a real drugs, also because there are various modes: in both single and multiplayer modes, in addition to the online leaderboards!https://www.youtube.com/watch?v=s6gcrowcSDE
(Below is the Italian full review)
Anode reintroduce la classica caduta blocchi del genere puzzle, con nuove extra e sfide!
Collega blocchi, cercando di ottenere le migliori combinazioni, ma soprattutto il miglior punteggio possibile!
- Un evoluzione del classico "Tetris"
- Varie modalità
- Classifiche online
- Supporto completo al gamepad
- Carte e Achievement di Steam
Anode è una evoluzione del classico gioco "tetris"
Con l'aggiunta di nuove divertenti modalità e uno stile grafico più moderno.
Gameplay semplice ma efficace, buono il comparto sonoro.
Se amate i puzzle game, Anode potrebbe risultare una vera droga, anche perché ci sono varie modalità sia in singolo che in multiplayer, oltre alle classifiche online!
I just bought this game on a whim during the Summer 2017 sale. It was a great price so I tossed it in my cart. I am really glad I did. It looks similar to Tetris-- but it isn't a clone. There is more to it than fa
by Alice Springs on Steam
I just bought this game on a whim during the Summer 2017 sale. It was a great price so I tossed it in my cart. I am really glad I did. It looks similar to Tetris-- but it isn't a clone. There is more to it than falling shapes. You link up the colors, then explode the group with an electric spark before the stack reaches the top. Anode is well made with colorful graphics and different objectives within the game. It is a fun casual game and a steal at full price...even better on sale.
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by Ryan Dorkoski on Steam
Is this as good as Tetris: No. Is this as good as Dr. Robotnik's Mean Bean Machine: Nope. Is this good enough to merit 3-4 dollars? I suppose.
While Anode immediately conjures images of Tetris, it is fairly distant. Yes the blocks drop faster and faster, and you must arrange them in particular ways to clear space, but that is where the comparison ends. Overall, it feels a bit forced - let me explain through a set of Pros and Cons.
-In Tetris you need to pack the blocks in as close as possible to clear lines - this is not the case here, because its not lines that move you forward - it is connections (whether they are diaganol, horizontal, or vertical). This gives the Tetris illusion, but really there are different dynamics at play.
-Being colorblind, it is very difficult to tell between green and yellow - there is no reason why this cannot be fixed. This also applies to the 'wildcard' glowy block/diamond. All of the ones that shine are not easy to tell what it is in a quick situation.
-There is very little innovation here, the items are totally uncreative (ie. 'clears half green blocks') and were probably something that could have been dreampt up on the spot. They also are not really fun - you just use them when you are in trouble, more-or-less.
-Stock controls could have been better thought out (arrow up for rotate one way, right shift to rotate the other?)
-Graphics are fairly poor and look dated
+Achievements, I suppose
It took me many hours to appreciate Dr. Robotnik's Mean Bean Machine (Tetris was almost instant), so maybe I just need to play more of this. I will give it more time, especially with co-op, but at this point I have played enough to tell you that it is no rare gem. You get what you see in the trailer, and playing it is not really much better than it looks.
Anode b> the falling block puzzle game Steam needed. It's very different from a standard falling blocks puzzle game as you match pieces not horizontally and vertically, but also diagonally as well. You create chains o
by Note on Steam
Anode is exactly the falling block puzzle game Steam needed. It's very different from a standard falling blocks puzzle game as you match pieces not horizontally and vertically, but also diagonally as well. You create chains of alike colored blocks using tetris-like pieces and destroy them with detonators to earn points. Clearing several chains in a row raises your sequence bonus and that can lead to some intense moments. I'm kinda glad that Anode came out, Steam needs more puzzle games.. .-.
t is really hard to mess up this basic and classic game concept and Anode rather adds to it with said changes. It has various different modes one should be familiar with if you ever played a more recent tetris version (End
by Bloomingtide on Steam
It is basically Tetris with some light changes in the well-known game mechanics (linking colors to score combinations instead of only the lines.)
It is really hard to mess up this basic and classic game concept and Anode rather adds to it with said changes. It has various different modes one should be familiar with if you ever played a more recent tetris version (Endless, Time Attack, Missions, Multiplayer etc) and is fun and relaxing to play some rounds of it in between of other games.
t has a load of f you like that, seek out Slydris - it's not available on Steam but is worth finding as it's also a rather excellent Tetris Variant!!
by shrewdlogarithm on Steam
It's really quite good - sort-of Tetris but really not Tetris...
It has a load of game modes and plenty of hooks - it has that "nearly dead and rescued at the last second" thing which Tetris was brilliant at
p.s. if you like that, seek out Slydris - it's not available on Steam but is worth finding as it's also a rather excellent Tetris Variant!!